XIMA-

CA
377 matches tracked 54 matches in 30 days
ELO ▼ 91
2,836
30-day peak: 3,044
Rank NA ▼ 47 places
#453
#51 in CA
30 days · before #406 · best #406
Last updated:

How does XIMA- play?

Rating 1.05 (from 69 matches) K/R 0.75 ADR 83.0 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 36% weak 0.75 to 0.89 17% very weak below 0.75 12%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 9%−2 pp better than 51%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.3 from the last 266
Knife kills 1 in 266 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 38x 4K, 4 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +12 pp, Win rate +3 pp, ELO +94
= Stayed the same
K/R at 0.76, ADR at 84.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
76 matches · 51% wins
On Cache −113 ELO
21 matches · 24% wins
On Mondays −86 ELO, win rate 39%

XIMA- loses the most ELO on Dust 2: −161 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.83 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
51% better than 47%
0.74 level
81.5 better than 53%
1.10 better than 69%
51% of 487 duels better than 47%
36% of 67 situations better than 44%
Dust 276
51% better than 45%
0.77 better than 64%
86.2 better than 76%
0.97 better than 26%
52% of 317 duels better than 54%
27% of 44 situations better than 20%
Anubis30
47% better than 30%
0.74 level
82.7 better than 59%
1.09-
53% of 122 duels better than 59%
36% of 25 situations better than 46%
Cache21
24% -
0.75 -
84.0 -
0.92-
54% of 98 duels -
38% of 16 situations -
Nuke13
38% -
0.76 -
86.1 -
1.13-
45% of 64 duels -
44% of 9 situations -
Ancient9
89% -
0.73 -
83.1 -
1.04-
52% of 46 duels -
14% of 7 situations -
Inferno3
33% -
0.55 -
70.4 -
-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XIMA- plays

Across 377 matches XIMA- averages K/R 0.75 and ADR 83.0; the rating across the 69 rated matches is 1.05. Biggest strength: Utility damage per round at 5.0. That is better than 75% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 16.7 kills per match, 48% of them headshots. The strongest map is Mirage with a 51% win rate in 114 matches. In 24 of 69 matches the rating was 1.10 or higher (35%), in 20 it was below 0.90. In 207 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. XIMA- loses the most ELO on Dust 2 (−161 ELO, win rate 51%). Things go best on Mirage (+64 ELO, win rate 51%). Improved over the last three months: Headshots +12 pp, Win rate +3 pp, ELO +94. Unchanged in recent months: K/R at 0.76, ADR at 84.3. Last 30 days: 54 matches, win rate 48%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.