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XG0D__

Morocco
On FACEIT since 2020 413 matches tracked 72 matches in 30 days
Last updated:

How does XG0D__ play?

Rating 0.90 K/R 0.65 ADR 76.0 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 413 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 41%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 44%−2 pp · Ø 46% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.88−0.10 · Ø 0.98 better than 11%
Pistol kills per match 2.4
Zeus kills4 in 413 matches
Knife kills 4 in 413 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 19%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 18%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 43x 4K, 5 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 73%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +280
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 75.3, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
76 matches · 41% win rate
On Inferno −100 ELO
51 matches · 63% win rate
Between 12:00 and 18:00 −151 ELO, win rate 44%
On Tuesdays −107 ELO, win rate 41%

XG0D__ loses the most ELO on Ancient: −114 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
57% better than 74%
0.68 better than 32%
77.1 better than 38%
0.94 better than 29%
48% of 740 duels better than 37%
43% of 79 situations better than 67%
Mirage91
46% better than 32%
0.68 better than 28%
78.9 better than 47%
0.92 better than 21%
47% of 474 duels better than 31%
25% of 36 situations better than 16%
Ancient76
41% better than 23%
0.66 better than 24%
75.8 better than 34%
0.88 better than 16%
52% of 365 duels better than 63%
33% of 54 situations better than 33%
Inferno51
63% better than 86%
0.63 better than 18%
75.3 better than 35%
0.87 better than 14%
48% of 256 duels better than 35%
42% of 19 situations better than 62%
Cache28
43% better than 16%
0.58 better than 4%
68.6 better than 9%
0.80 better than 3%
52% of 122 duels right on the average
38% of 13 situations better than 45%
Nuke13
54% -
0.59 -
71.4 -
0.83-
48% of 61 duels -
25% of 4 situations -
Anubis12
42% -
0.55 -
68.4 -
0.72-
42% of 59 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XG0D__ plays

Across 413 matches XG0D__ averages K/R 0.65, ADR 76.0 and a rating of 0.90. Biggest strength: Utility damage per round at 6.7, better than 94% of level 7 players. Most room to improve: Rating at 0.90, better than only 11% of level 7 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 51 matches. In 103 of 413 matches the rating was 1.10 or higher (25%), in 204 it was below 0.90. In 380 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 0.93. XG0D__ loses the most ELO on Ancient (−114 ELO, win rate 41%). Things go best on Cache (+25 ELO, win rate 43%). Improved over the last three months: Headshots +3 pp, ELO +280. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 75.3, Win rate at 51%. Last 30 days: 72 matches, win rate 53%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.