XEAVENS

USA
On FACEIT since 2019 171 matches tracked 79 matches in 30 days
Last updated:

How does XEAVENS play?

Rating 0.97 K/R 0.69 ADR 75.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 21x 4K, 3 aces in 156 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.2, Win rate at 54%
▼ Got worse
ELO −306

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −80 ELO
30 matches · 47% win rate
On Anubis −33 ELO
26 matches · 46% win rate
On Mirage −26 ELO
22 matches · 59% win rate

XEAVENS loses the most ELO on Nuke: −80 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.41 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Nuke

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
66% better than 91%
0.70 better than 27%
76.5 better than 25%
1.00 better than 32%
52% of 238 duels right on the average
44% of 32 situations better than 66%
Nuke30
47% better than 25%
0.65 better than 12%
70.1 better than 7%
0.92 better than 15%
51% of 76 duels better than 46%
7% of 15 situations better than 2%
Anubis26
46% better than 24%
0.74 better than 47%
78.3 better than 34%
1.01 better than 38%
50% of 112 duels better than 38%
47% of 17 situations better than 75%
Mirage22
59% better than 76%
0.72 better than 36%
80.1 better than 43%
1.00 better than 34%
59% of 110 duels better than 87%
63% of 8 situations better than 96%
Cache16
50% -
0.66 -
72.1 -
0.92-
42% of 66 duels -
45% of 11 situations -
Inferno11
27% -
0.62 -
64.9 -
0.85-
48% of 40 duels -
30% of 10 situations -
Vertigo5
40% -
0.73 -
71.2 -
0.92-
43% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XEAVENS plays

Across 171 matches XEAVENS averages K/R 0.69, ADR 75.0 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 75.0, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 66% win rate in 61 matches. In 56 of 171 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. XEAVENS loses the most ELO on Nuke (−80 ELO, win rate 47%). Things go best on Dust 2 (+59 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −306. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.2, Win rate at 54%. Last 30 days: 79 matches, win rate 57%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.