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XBeatrixX

Poland
On FACEIT since 2023 173 matches tracked 44 matches in 30 days
Last updated:

How does XBeatrixX play?

Rating 0.92 K/R 0.65 ADR 71.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 89%
K/D 0.91−0.05 · Ø 0.96 better than 29%
Pistol kills per match 2.7
Knife kills 4 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 13%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 33%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 15x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 77%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 63%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 71.1, Win rate at 53%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
59 matches · 46% win rate
On Tuesdays +32 ELO, win rate 43%

XBeatrixX loses the most ELO from match 5 of the day: +1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 38%
0.69 better than 39%
74.7 better than 30%
0.93 better than 32%
50% of 203 duels right on the average
37% of 38 situations better than 48%
Dust 240
58% better than 81%
0.67 better than 31%
74.1 better than 27%
0.95 better than 39%
53% of 168 duels better than 69%
47% of 34 situations better than 78%
Ancient21
67% better than 94%
0.58 better than 7%
63.9 better than 4%
0.88 better than 26%
44% of 63 duels better than 27%
36% of 11 situations better than 48%
Anubis21
43% better than 26%
0.67 better than 30%
70.1 better than 11%
0.92 better than 28%
54% of 98 duels better than 72%
50% of 10 situations better than 85%
Inferno17
59% better than 73%
0.65 better than 29%
73.1 better than 28%
0.93 better than 36%
36% of 78 duels better than 5%
67% of 6 situations better than 96%
Cache12
58% -
0.60 -
69.0 -
0.92-
52% of 46 duels -
56% of 9 situations -
Nuke10
40% -
0.61 -
66.8 -
0.84-
33% of 40 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XBeatrixX plays

Across 173 matches XBeatrixX averages K/R 0.65, ADR 71.7 and a rating of 0.92. Biggest strength: Utility damage per round at 4.9, better than 77% of level 5 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 14% of level 5 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 46 of 173 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 136 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. XBeatrixX loses the most ELO from match 5 of the day (+1 ELO, win rate 46%). Things go best on Mirage (+47 ELO, win rate 46%). Match no. 2 of the day goes best: 61% win rate, +1 ELO. Improved over the last three months: ELO +172. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 71.1, Win rate at 53%. Last 30 days: 44 matches, win rate 52%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.