XAX

Estonia
On FACEIT since 2015 379 matches tracked 88 matches in 30 days
ELO ▲ 136
3,139
30-day peak: 3,139
Rank EU ▲ 1,204 places
#5,236
Estonia #65 in Estonia
30 days · prev. #6,440 · best #5,236
Last updated:

How does XAX play?

Rating 1.12 K/R 0.80 ADR 86.2 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 379 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 31%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0
Knife kills 1 in 379 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 68x 4K, 9 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +374
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.2, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −206 ELO
64 matches · 52% win rate
On Cache −106 ELO
43 matches · 44% win rate
Between 12:00 and 18:00 −126 ELO, win rate 46%
On Saturdays −21 ELO, win rate 44%

XAX loses the most ELO on Dust 2: −206 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
60% better than 73%
0.82 better than 76%
88.2 better than 78%
1.14 better than 74%
56% of 370 duels better than 71%
40% of 42 situations better than 54%
Ancient66
56% right on the average
0.82 better than 77%
89.0 better than 80%
1.14 better than 76%
55% of 310 duels better than 65%
44% of 41 situations better than 65%
Dust 264
52% better than 38%
0.79 better than 65%
86.6 better than 71%
1.11 better than 61%
49% of 225 duels better than 30%
20% of 41 situations better than 9%
Anubis53
55% better than 49%
0.81 better than 75%
86.2 better than 73%
1.14 better than 73%
56% of 220 duels better than 70%
37% of 38 situations better than 47%
Nuke47
51% better than 29%
0.76 better than 47%
80.6 better than 41%
1.06 better than 43%
51% of 136 duels better than 37%
42% of 31 situations better than 57%
Cache43
44% better than 11%
0.80 better than 57%
84.6 right on the average
1.14 better than 61%
58% of 151 duels better than 68%
20% of 25 situations better than 11%
Inferno23
43% better than 6%
0.78 better than 46%
85.0 better than 51%
1.11 better than 42%
39% of 84 duels better than 1%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How XAX plays

Across 379 matches XAX averages K/R 0.80, ADR 86.2 and a rating of 1.12. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 81 matches. In 193 of 379 matches the rating was 1.10 or higher (51%), in 96 it was below 0.90. In 340 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. XAX loses the most ELO on Dust 2 (−206 ELO, win rate 52%). Things go best on Ancient (+170 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +123 ELO. Improved over the last three months: ELO +374. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.2, Win rate at 54%. Last 30 days: 88 matches, win rate 55%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.