XANDAR

Russia
203 matches tracked
Last updated:

How does XANDAR play?

Rating 1.00 (from 202 matches) K/R 0.69 ADR 77.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.1
Knife kills 4 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 30x 4K, 2 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −138

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
25 matches · 28% win rate
In match 1 of the day −63 ELO
48 matches · 42% win rate
On Fridays −92 ELO, win rate 42%

XANDAR loses the most ELO on Mirage: −210 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.16 · Cache
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
61% better than 77%
0.72 better than 34%
81.7 better than 49%
1.05 better than 46%
48% of 249 duels better than 27%
32% of 41 situations better than 30%
Anubis53
58% better than 63%
0.70 better than 26%
78.5 better than 33%
1.03 better than 41%
40% of 167 duels better than 4%
45% of 20 situations better than 67%
Ancient44
43% better than 17%
0.67 better than 12%
74.7 better than 14%
0.95 better than 17%
52% of 149 duels right on the average
29% of 35 situations better than 25%
Mirage25
28% better than 1%
0.62 better than 4%
70.5 better than 6%
0.92 better than 11%
33% of 126 duels better than 1%
38% of 16 situations right on the average
Inferno16
50% better than 23%
0.62 better than 1%
73.5 better than 5%
0.88 better than 1%
42% of 55 duels better than 3%
11% of 9 situations better than 5%
Cache8
75% -
0.86 -
90.2 -
1.31-
59% of 29 duels -
100% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XANDAR plays

Across 203 matches XANDAR averages K/R 0.69 and ADR 77.7; the rating across the 202 rated matches is 1.00. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 57 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 84 it was below 0.90. In 144 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. XANDAR loses the most ELO on Mirage (−210 ELO, win rate 28%). Things go best in match 4 of the day (+83 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +83 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.9. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.