XALTAYTARES

Turkey
On FACEIT since 2020 286 matches tracked 73 matches in 30 days
ELO ▼ 301
1,582
30-day peak: 2,013
Rank NA ▼ 11,855 places
#19,339
30 days · prev. #7,484 · best #7,484
Last updated:

How does XALTAYTARES play?

Rating 1.02 K/R 0.75 ADR 82.5 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 286 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.6
Knife kills 4 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 63%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 56x 4K, 5 aces in 265 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.0, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −119 ELO
47 matches · 40% win rate
On Ancient −40 ELO
23 matches · 30% win rate
On Sundays −78 ELO, win rate 38%

XALTAYTARES loses the most ELO in match 3 of the day: −119 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
56% better than 68%
0.76 better than 68%
85.0 better than 74%
1.05 better than 65%
49% of 591 duels better than 42%
30% of 67 situations better than 29%
Mirage47
45% better than 30%
0.72 better than 45%
80.2 better than 51%
0.96 better than 31%
48% of 201 duels better than 34%
36% of 28 situations better than 44%
Anubis31
55% better than 66%
0.75 better than 60%
81.4 better than 58%
1.01 right on the average
54% of 152 duels better than 70%
55% of 11 situations better than 87%
Nuke28
50% better than 35%
0.79 better than 68%
81.5 better than 52%
1.06 better than 56%
50% of 100 duels better than 40%
9% of 11 situations better than 2%
Ancient23
30% better than 3%
0.68 better than 28%
76.2 better than 32%
0.90 better than 17%
48% of 109 duels better than 37%
43% of 14 situations better than 59%
Inferno19
47% better than 33%
0.78 better than 81%
80.8 better than 58%
1.06 better than 72%
50% of 94 duels right on the average
13% of 8 situations better than 6%
Cache17
35% -
0.77 -
83.5 -
1.03-
51% of 72 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XALTAYTARES plays

Across 286 matches XALTAYTARES averages K/R 0.75, ADR 82.5 and a rating of 1.02. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 117 matches. In 112 of 286 matches the rating was 1.10 or higher (39%), in 117 it was below 0.90. In 265 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. XALTAYTARES loses the most ELO in match 3 of the day (−119 ELO, win rate 40%). Things go best in match 2 of the day (+60 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: ELO +174. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.0, Win rate at 50%. Last 30 days: 73 matches, win rate 41%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.