XALL42

North Korea
On FACEIT since 2018 283 matches tracked 96 matches in 30 days
ELO ▼ 126
2,285
30-day peak: 2,437
Rank EU
#109,316
North Korea #172 in North Korea
Last updated:

How does XALL42 play?

Rating 0.96 K/R 0.69 ADR 76.6 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.5
Knife kills 2 in 283 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 19%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 23x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.2, Headshots at 51%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −3 pp, ELO −142

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −165 ELO
55 matches · 38% win rate
On Inferno −66 ELO
23 matches · 52% win rate
On Thursdays −236 ELO, win rate 40%

XALL42 loses the most ELO on Anubis: −165 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 46 · Inferno
  3. Longest win streak: 12 wins in a row · Ancient
  4. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
57% better than 69%
0.69 better than 23%
76.4 better than 25%
0.97 better than 25%
50% of 324 duels better than 40%
31% of 42 situations better than 28%
Dust 268
49% better than 37%
0.71 better than 32%
79.2 better than 37%
1.00 better than 34%
54% of 192 duels better than 64%
42% of 52 situations better than 63%
Anubis55
38% better than 9%
0.69 better than 26%
77.0 better than 27%
0.96 better than 25%
49% of 222 duels better than 35%
42% of 38 situations better than 59%
Ancient39
46% better than 29%
0.66 better than 11%
74.0 better than 13%
0.91 better than 11%
51% of 129 duels better than 46%
41% of 22 situations better than 61%
Inferno23
52% better than 38%
0.70 better than 24%
78.0 better than 28%
0.97 better than 18%
49% of 85 duels better than 23%
56% of 9 situations better than 86%
Nuke13
46% -
0.58 -
67.1 -
0.88-
40% of 35 duels -
50% of 10 situations -
Cache6
83% -
0.75 -
81.8 -
1.02-
75% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How XALL42 plays

Across 283 matches XALL42 averages K/R 0.69, ADR 76.6 and a rating of 0.96. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 79 matches. In 90 of 283 matches the rating was 1.10 or higher (32%), in 136 it was below 0.90. In 213 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. XALL42 loses the most ELO on Anubis (−165 ELO, win rate 38%). Things go best in match 3 of the day (+172 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +172 ELO. Got weaker: K/R −0.04, Rating −0.06, Win rate −3 pp, ELO −142. Unchanged in recent months: ADR at 75.2, Headshots at 51%. Last 30 days: 96 matches, win rate 48%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.