XAKEP_OZONA

Uzbekistan
128 matches tracked
Last updated:

How does XAKEP_OZONA play?

Rating 0.99 K/R 0.70 ADR 75.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether XAKEP_OZONA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 124 before.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.71.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
28 matches · 39% win rate
On Mirage −5 ELO
34 matches · 50% win rate
On Thursdays −30 ELO, win rate 35%

XAKEP_OZONA loses the most ELO on Ancient: −45 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.88 · Inferno
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 35%
0.76 right on the average
82.6 better than 54%
1.06 better than 52%
53% of 129 duels better than 55%
29% of 28 situations better than 21%
Ancient28
39% better than 9%
0.68 better than 15%
72.5 better than 8%
0.95 better than 16%
45% of 88 duels better than 14%
35% of 20 situations better than 41%
Dust 225
40% better than 9%
0.68 better than 17%
73.0 better than 11%
0.93 better than 11%
48% of 104 duels better than 27%
0% of 6 situations better than 1%
Anubis17
59% better than 66%
0.64 better than 6%
68.7 better than 2%
0.95 better than 16%
51% of 47 duels better than 43%
40% of 10 situations better than 54%
Nuke15
73% better than 93%
0.70 better than 20%
74.7 better than 14%
1.03 better than 33%
59% of 44 duels better than 78%
43% of 14 situations better than 61%
Cache4
50% -
0.58 -
66.4 -
0.76-
41% of 27 duels -
0% of 1 situations -
Inferno4
25% -
0.78 -
76.1 -
1.21-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XAKEP_OZONA plays

Across 128 matches XAKEP_OZONA averages K/R 0.70, ADR 75.1 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 44 of 128 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. XAKEP_OZONA loses the most ELO on Ancient (−45 ELO, win rate 39%). Things go best in match 2 of the day (+70 ELO, win rate 57%). From match no. 5 of the day on, things go best: 68% win rate. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.