X5_digital

Canada
On FACEIT since 2022 421 matches tracked 124 matches in 30 days
Last updated:

How does X5_digital play?

Rating 0.93 K/R 0.69 ADR 77.4 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 421 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Zeus kills7 in 421 matches
Knife kills 13 in 421 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 37x 4K, 8 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 88%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +4 pp, ELO +62
= Stayed the same
K/R at 0.69, ADR at 78.4
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
30 matches · 50% win rate
On Mirage −5 ELO
107 matches · 45% win rate
On Fridays +63 ELO, win rate 40%

X5_digital loses the most ELO on Anubis: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
48% better than 39%
0.69 better than 30%
77.5 better than 35%
0.95 better than 26%
51% of 631 duels right on the average
39% of 72 situations better than 56%
Mirage107
45% better than 27%
0.65 better than 12%
73.5 better than 17%
0.89 better than 9%
44% of 566 duels better than 16%
32% of 47 situations better than 32%
Ancient86
52% right on the average
0.74 right on the average
83.1 better than 59%
1.01 better than 45%
50% of 406 duels better than 42%
41% of 51 situations better than 58%
Inferno31
58% better than 64%
0.66 better than 14%
74.9 better than 21%
0.87 better than 5%
42% of 165 duels better than 8%
28% of 18 situations better than 23%
Anubis30
50% right on the average
0.66 better than 14%
76.1 better than 25%
0.91 better than 12%
50% of 153 duels better than 44%
25% of 16 situations better than 20%
Cache17
53% -
0.70 -
81.0 -
0.95-
41% of 96 duels -
27% of 11 situations -
Nuke13
46% -
0.67 -
72.3 -
0.88-
38% of 64 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X5_digital plays

Across 421 matches X5_digital averages K/R 0.69, ADR 77.4 and a rating of 0.93. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 123 of 421 matches the rating was 1.10 or higher (29%), in 203 it was below 0.90. In 341 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: October 2026 at 0.99. X5_digital loses the most ELO on Anubis (−60 ELO, win rate 50%). Things go best on Inferno (+58 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, +37 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp, ELO +62. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.4. Last 30 days: 124 matches, win rate 54%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.