X3nitron_

South Korea
198 matches tracked 75 matches in 30 days
Last updated:

How does X3nitron_ play?

Rating 0.96 K/R 0.69 ADR 80.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.6
Knife kills 6 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 18%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 18x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +365
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.0, Win rate −6 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.71).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
52 matches · 54% win rate
On Anubis −97 ELO
29 matches · 45% win rate
On Dust 2 −53 ELO
55 matches · 45% win rate

X3nitron_ loses the most ELO on Mirage: −101 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
45% better than 33%
0.68 better than 28%
78.9 better than 46%
0.94 better than 25%
50% of 268 duels right on the average
31% of 42 situations better than 33%
Mirage52
54% better than 64%
0.68 better than 28%
79.2 better than 48%
0.96 better than 34%
50% of 222 duels better than 47%
45% of 31 situations better than 72%
Ancient31
61% better than 82%
0.72 right on the average
82.2 better than 63%
0.99 right on the average
46% of 177 duels better than 26%
25% of 12 situations better than 21%
Anubis29
45% better than 32%
0.66 better than 21%
76.2 better than 32%
0.92 better than 20%
46% of 116 duels better than 26%
32% of 19 situations better than 33%
Nuke15
60% better than 70%
0.67 better than 16%
81.3 better than 48%
0.93 better than 16%
47% of 68 duels better than 24%
17% of 6 situations better than 8%
Inferno12
50% -
0.79 -
90.3 -
1.09-
46% of 57 duels -
17% of 6 situations -
Cache4
50% -
0.76 -
84.6 -
1.08-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X3nitron_ plays

Across 198 matches X3nitron_ averages K/R 0.69, ADR 80.1 and a rating of 0.96. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 61 of 198 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 157 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. X3nitron_ loses the most ELO on Mirage (−101 ELO, win rate 54%). Things go best in match 3 of the day (−77 ELO, win rate 76%). Match no. 3 of the day goes best: 76% win rate, −77 ELO. Improved over the last three months: Headshots +2 pp, ELO +365. Got weaker: K/R −0.07, Rating −0.10, ADR −8.0, Win rate −6 pp. Last 30 days: 75 matches, win rate 49%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.