X1za_

USA
On FACEIT since 2024 80 matches tracked 26 matches in 30 days
Last updated:

How does X1za_ play?

Rating 1.11 K/R 0.78 ADR 87.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 4.1
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 8x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +392, First kills +1 pp
= Stayed the same
K/R at 0.78, Rating at 1.10
▼ Got worse
ADR −5.0, Clutch 1v1 −16 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 61%
0.80 better than 77%
89.9 better than 86%
1.17 better than 86%
60% of 129 duels better than 90%
29% of 24 situations better than 27%
Mirage15
47% better than 32%
0.79 better than 73%
86.1 better than 75%
1.11 better than 75%
60% of 65 duels better than 91%
38% of 8 situations right on the average
Ancient14
64% -
0.84 -
91.1 -
1.15-
72% of 54 duels -
80% of 5 situations -
Anubis10
80% -
0.82 -
89.0 -
1.16-
53% of 40 duels -
0% of 2 situations -
Nuke7
57% -
0.70 -
77.8 -
1.02-
63% of 32 duels -
17% of 6 situations -
Inferno6
33% -
0.68 -
84.7 -
0.90-
52% of 23 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X1za_ plays

Across 80 matches X1za_ averages K/R 0.78, ADR 87.4 and a rating of 1.11. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 41 of 80 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Things go best in match 1 of the day (+56 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +392, First kills +1 pp. Got weaker: ADR −5.0, Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10. Last 30 days: 26 matches, win rate 46%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.