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X1pher

Germany
On FACEIT since 2019 259 matches tracked 52 matches in 30 days
Last updated:

How does X1pher play?

Rating 0.97 K/R 0.70 ADR 77.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.2
Knife kills 4 in 259 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 39%
MVPs per match 2.1−0.1 · Ø 2.2 better than 31%
4Ks and aces 38x 4K, 1 ace in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 90%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.5, First kills at 8%
▼ Got worse
Win rate −3 pp, ELO −124, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
62 matches · 48% win rate
In match 4 of the day +6 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −9 ELO, win rate 40%
On Wednesdays −47 ELO, win rate 27%

X1pher loses the most ELO on Mirage: −2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.40 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 34%
0.69 better than 30%
75.2 better than 22%
0.93 better than 21%
45% of 256 duels better than 19%
39% of 31 situations better than 54%
Mirage62
48% better than 41%
0.70 better than 33%
75.0 better than 21%
0.96 better than 30%
50% of 235 duels better than 46%
38% of 34 situations right on the average
Inferno45
62% better than 81%
0.76 better than 68%
88.4 better than 86%
1.06 better than 63%
54% of 164 duels better than 62%
27% of 30 situations better than 24%
Anubis36
53% better than 60%
0.70 better than 35%
75.6 better than 23%
0.96 better than 32%
52% of 130 duels better than 59%
42% of 12 situations better than 58%
Ancient28
36% better than 13%
0.68 better than 26%
75.3 better than 24%
0.90 better than 17%
53% of 91 duels better than 64%
17% of 23 situations better than 8%
Nuke14
43% -
0.68 -
77.5 -
0.94-
44% of 50 duels -
25% of 4 situations -
Cache8
25% -
0.72 -
77.3 -
1.06-
61% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X1pher plays

Across 259 matches X1pher averages K/R 0.70, ADR 77.7 and a rating of 0.97. Biggest strength: Utility damage per round at 6.4, better than 90% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 80 of 259 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 259 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: November 2026 at 1.01. X1pher loses the most ELO on Mirage (−2 ELO, win rate 48%). Things go best on Dust 2 (+86 ELO, win rate 47%). From match no. 5 of the day on, things go best: 55% win rate, +10 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −124, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.5, First kills at 8%. Last 30 days: 52 matches, win rate 40%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.