X1g3r

Switzerland
On FACEIT since 2018 46 matches tracked 11 matches in 30 days
Last updated:

How does X1g3r play?

Rating 1.03 K/R 0.73 ADR 75.6 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 46 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 2% good 1.10 to 1.29 20% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherMulti-killsHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 1,171 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−6 pp · Ø 37% better than 18%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01+0.03 · Ø 0.98 better than 64%
Pistol kills per match 3.0
Knife kills 7 in 46 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 32%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 58%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 11x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 94%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 65%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
Whether X1g3r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.64
AugSepOctNov

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
36% -
0.74 -
77.6 -
1.02-
45% of 49 duels -
38% of 13 situations -
Cache13
46% -
0.84 -
85.5 -
1.23-
45% of 58 duels -
67% of 6 situations -
Anubis10
40% -
0.70 -
70.1 -
0.95-
48% of 31 duels -
0% of 5 situations -
Nuke5
60% -
0.64 -
63.8 -
0.91-
33% of 18 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X1g3r plays

Across 46 matches X1g3r averages K/R 0.73, ADR 75.6 and a rating of 1.03. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Cache with a 46% win rate in 13 matches. In 14 of 46 matches the rating was 1.10 or higher (30%), in 17 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 2 aces. Last 30 days: 11 matches, win rate 73%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.