X-inS

Greece
On FACEIT since 2018 185 matches tracked 44 matches in 30 days
Last updated:

How does X-inS play?

Rating 0.97 K/R 0.71 ADR 78.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.05 · Ø 1.00 better than 40%
Pistol kills per match 2.9
Knife kills 4 in 185 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 61%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 67%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 24x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 60%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 88%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 78.1, ELO at 1,487
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −61 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +59 ELO, win rate 41%
On Thursdays −31 ELO, win rate 33%

X-inS loses the most ELO on Inferno: −61 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
48% better than 43%
0.67 better than 29%
71.6 better than 15%
0.94 better than 33%
45% of 222 duels better than 24%
38% of 21 situations right on the average
Mirage44
55% better than 67%
0.76 better than 71%
84.7 better than 78%
1.05 better than 71%
52% of 262 duels better than 64%
75% of 16 situations better than 99%
Ancient27
56% better than 69%
0.67 better than 31%
79.2 better than 54%
0.92 better than 32%
47% of 117 duels better than 34%
30% of 10 situations better than 29%
Inferno25
44% better than 25%
0.76 better than 80%
83.7 better than 77%
1.00 better than 63%
50% of 151 duels better than 54%
15% of 13 situations better than 11%
Anubis15
20% better than 1%
0.70 better than 43%
79.0 better than 51%
0.94 better than 34%
47% of 91 duels better than 36%
50% of 12 situations better than 82%
Nuke13
62% -
0.72 -
74.5 -
0.97-
43% of 60 duels -
57% of 7 situations -
Cache8
38% -
0.62 -
69.5 -
0.82-
42% of 48 duels -
0% of 2 situations -
Overpass3
67% -
0.63 -
72.6 -
0.81-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X-inS plays

Across 185 matches X-inS averages K/R 0.71, ADR 78.3 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 59 of 185 matches the rating was 1.10 or higher (32%), in 89 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. X-inS loses the most ELO on Inferno (−61 ELO, win rate 44%). Things go best on Dust 2 (+165 ELO, win rate 48%). Match no. 1 of the day goes best: 54% win rate, +65 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 78.1, ELO at 1,487. Last 30 days: 44 matches, win rate 48%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.