Wzor

Poland
On FACEIT since 2016 135 matches tracked 49 matches in 30 days
ELO ▲ 1,016
2,044
30-day peak: 2,059
Rank EU
#222,954
Poland #12,548 in Poland
Last updated:

How does Wzor play?

Rating 1.07 K/R 0.78 ADR 84.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 135 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 32x 4K, 5 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.20, ADR +10.2, Headshots +6 pp, Win rate +24 pp, ELO +988, First kills +4 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +7 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +6 ELO, win rate 51%
On Tuesdays −21 ELO, win rate 50%

Wzor loses the most ELO in match 2 of the day: +7 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Recorded match no. 100 · Nuke
  5. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 85%
0.80 better than 75%
87.4 better than 77%
1.13 better than 78%
59% of 176 duels better than 87%
25% of 16 situations better than 17%
Mirage31
68% better than 94%
0.82 better than 82%
86.8 better than 77%
1.16 better than 85%
58% of 153 duels better than 86%
47% of 15 situations better than 74%
Anubis21
57% better than 69%
0.74 right on the average
84.1 better than 67%
0.96 better than 24%
55% of 142 duels better than 72%
25% of 12 situations better than 20%
Inferno15
20% better than 1%
0.78 better than 65%
84.2 better than 62%
1.04 better than 43%
54% of 68 duels better than 58%
55% of 11 situations better than 81%
Ancient13
46% -
0.70 -
74.2 -
0.96-
53% of 55 duels -
43% of 7 situations -
Nuke9
89% -
0.92 -
93.8 -
1.31-
79% of 33 duels -
50% of 10 situations -
Cache7
43% -
0.62 -
73.3 -
0.78-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wzor plays

Across 135 matches Wzor averages K/R 0.78, ADR 84.6 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 55 of 135 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 134 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.27. Wzor loses the most ELO in match 2 of the day (+7 ELO, win rate 45%). Things go best from match 5 of the day (+62 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +62 ELO. Improved over the last three months: K/R +0.10, Rating +0.20, ADR +10.2, Headshots +6 pp, Win rate +24 pp, ELO +988, First kills +4 pp, Clutch 1v1 +5 pp. Last 30 days: 49 matches, win rate 69%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.