Wwarman

Brazil
On FACEIT since 2024 168 matches tracked 20 matches in 30 days
Last updated:

How does Wwarman play?

Rating 1.07 K/R 0.78 ADR 79.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 168 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 4.2
Zeus kills1 in 168 matches
Knife kills 22 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 89%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 19x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +272
= Stayed the same
ADR at 77.5
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −15 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
24 matches · 46% win rate
In match 3 of the day +11 ELO
33 matches · 42% win rate
On Mondays +3 ELO, win rate 36%

Wwarman loses the most ELO on Anubis: −45 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 70%
0.76 better than 66%
76.8 better than 34%
1.08 better than 73%
52% of 167 duels better than 60%
36% of 22 situations better than 45%
Dust 240
48% better than 40%
0.75 better than 65%
79.2 better than 46%
1.02 better than 56%
51% of 226 duels better than 55%
35% of 20 situations better than 42%
Ancient28
54% better than 65%
0.75 better than 63%
76.7 better than 31%
1.02 better than 61%
51% of 123 duels better than 58%
37% of 19 situations better than 47%
Anubis24
46% better than 31%
0.90 better than 97%
91.7 better than 93%
1.23 better than 95%
60% of 144 duels better than 90%
13% of 15 situations better than 5%
Nuke14
57% -
0.71 -
74.7 -
1.03-
48% of 54 duels -
100% of 4 situations -
Inferno12
67% -
0.76 -
79.7 -
1.07-
54% of 46 duels -
25% of 8 situations -
Cache4
0% -
0.80 -
79.8 -
1.10-
33% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wwarman plays

Across 168 matches Wwarman averages K/R 0.78, ADR 79.7 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 77% of level 8 players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 76 of 168 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. Wwarman loses the most ELO on Anubis (−45 ELO, win rate 46%). Things go best on Ancient (+68 ELO, win rate 54%). Improved over the last three months: ELO +272. Got weaker: K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −15 pp. Unchanged in recent months: ADR at 77.5. Last 30 days: 20 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.