Wuf1z

Russia
On FACEIT since 2024 97 matches tracked 35 matches in 30 days
Last updated:

How does Wuf1z play?

Rating 0.94 K/R 0.67 ADR 80.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 2%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.92−0.08 · Ø 1.00 better than 18%
Pistol kills per match 1.8
Knife kills 10 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 14%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +452
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.24, ADR −11.6, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.57 (at the start 0.74). Well below the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
26 matches · 42% win rate

Wuf1z loses the most ELO in match 1 of the day: +25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Nuke
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 28%
0.65 better than 14%
74.7 better than 21%
0.91 better than 15%
48% of 121 duels better than 34%
42% of 26 situations better than 62%
Dust 224
58% better than 76%
0.67 better than 23%
86.2 better than 79%
0.94 better than 27%
45% of 112 duels better than 22%
50% of 14 situations better than 78%
Anubis12
50% -
0.71 -
84.9 -
0.96-
50% of 56 duels -
43% of 7 situations -
Ancient11
45% -
0.53 -
68.5 -
0.75-
34% of 44 duels -
0% of 4 situations -
Nuke8
50% -
0.82 -
94.1 -
1.15-
45% of 31 duels -
29% of 7 situations -
Inferno6
83% -
0.83 -
91.7 -
1.18-
53% of 19 duels -
33% of 3 situations -
Cache3
33% -
0.43 -
59.0 -
0.62-
29% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wuf1z plays

Across 97 matches Wuf1z averages K/R 0.67, ADR 80.5 and a rating of 0.94. Biggest strength: Utility hit rate at 46%, better than 97% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 14.1 kills per match with 33% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 30 of 97 matches the rating was 1.10 or higher (31%), in 50 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. Wuf1z loses the most ELO in match 1 of the day (+25 ELO, win rate 42%). Things go best on Dust 2 (+78 ELO, win rate 58%). Improved over the last three months: Win rate +4 pp, ELO +452. Got weaker: K/R −0.17, Rating −0.24, ADR −11.6, Headshots −2 pp. Last 30 days: 35 matches, win rate 54%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.