Wottrizz

Japan
On FACEIT since 2023 133 matches tracked 53 matches in 30 days
Last updated:

How does Wottrizz play?

Rating 1.10 K/R 0.80 ADR 88.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.09+0.08 · Ø 1.01 better than 81%
Pistol kills per match 2.7
Knife kills 3 in 133 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 79%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 29x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp, ELO +517, First kills +1 pp, Clutch 1v1 +17 pp
= Stayed the same
K/R at 0.81, Rating at 1.09, ADR at 88.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
23 matches · 43% win rate
In match 3 of the day +39 ELO
20 matches · 40% win rate
On Saturdays −47 ELO, win rate 43%

Wottrizz loses the most ELO on Dust 2: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 41%
0.80 better than 81%
88.8 better than 87%
1.09 better than 76%
58% of 272 duels better than 87%
31% of 32 situations better than 33%
Dust 223
43% better than 21%
0.79 better than 80%
87.0 better than 84%
1.09 better than 76%
49% of 117 duels better than 44%
25% of 12 situations better than 15%
Anubis21
62% better than 84%
0.82 better than 89%
89.1 better than 90%
1.12 better than 85%
56% of 109 duels better than 78%
25% of 8 situations better than 20%
Nuke19
53% better than 44%
0.81 better than 74%
87.6 better than 77%
1.08 better than 59%
56% of 94 duels better than 72%
47% of 15 situations better than 68%
Ancient10
50% -
0.82 -
88.1 -
1.08-
47% of 47 duels -
67% of 9 situations -
Cache5
20% -
0.75 -
76.4 -
1.08-
40% of 15 duels -
0% of 4 situations -
Inferno3
33% -
0.88 -
97.7 -
1.21-
87% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wottrizz plays

Across 133 matches Wottrizz averages K/R 0.80, ADR 88.0 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 88.0, better than 91% of level 9 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 62 of 133 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 133 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. Wottrizz loses the most ELO on Dust 2 (−27 ELO, win rate 43%). Things go best on Mirage (+53 ELO, win rate 48%). From match no. 5 of the day on, things go best: 54% win rate, +7 ELO. Improved over the last three months: Win rate +10 pp, ELO +517, First kills +1 pp, Clutch 1v1 +17 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 88.2. Last 30 days: 53 matches, win rate 49%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.