Worke4

Ukraine
133 matches tracked 57 matches in 30 days
Last updated:

How does Worke4 play?

Rating 0.95 (from 132 matches) K/R 0.72 ADR 81.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 47%+2 pp · Ø 45% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.90−0.07 · Ø 0.97 better than 22%
Pistol kills per match 2.5
Knife kills 10 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.7%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 37%
3K rounds 5.1%+1.4 pp · Ø 3.7% better than 92%
MVPs per match 2.5+0.4 · Ø 2.1 better than 84%
4Ks and aces 17x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 4%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 41%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +9.0, Headshots +8 pp, First kills +4 pp, Clutch 1v1 +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −14 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −57 ELO
23 matches · 39% win rate
On Dust 2 −34 ELO
30 matches · 60% win rate
Between 12:00 and 18:00 −75 ELO, win rate 40%
On Saturdays +9 ELO, win rate 43%

Worke4 loses the most ELO in match 2 of the day: −57 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 54%
0.71 better than 47%
81.1 better than 62%
0.95 better than 35%
44% of 349 duels better than 20%
19% of 16 situations better than 9%
Dust 230
60% better than 83%
0.71 right on the average
81.1 better than 64%
0.94 better than 33%
48% of 223 duels better than 40%
30% of 10 situations better than 31%
Anubis19
47% better than 39%
0.77 better than 73%
86.6 better than 81%
1.00 right on the average
55% of 140 duels better than 83%
38% of 8 situations right on the average
Ancient13
69% -
0.69 -
77.3 -
0.89-
45% of 97 duels -
38% of 8 situations -
Cache7
29% -
0.69 -
76.3 -
0.92-
41% of 34 duels -
50% of 2 situations -
Inferno7
43% -
0.72 -
78.8 -
0.99-
49% of 63 duels -
50% of 2 situations -
Nuke6
67% -
0.81 -
84.6 -
1.11-
45% of 42 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Worke4 plays

Across 133 matches Worke4 averages K/R 0.72 and ADR 81.2; the rating across the 132 rated matches is 0.95. Biggest strength: Rounds with first kill at 16%, better than 99% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 6 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 44 of 132 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 132 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. Worke4 loses the most ELO in match 2 of the day (−57 ELO, win rate 39%). Things go best from match 5 of the day (+27 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +27 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +9.0, Headshots +8 pp, First kills +4 pp, Clutch 1v1 +8 pp. Got weaker: Win rate −14 pp. Last 30 days: 57 matches, win rate 54%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.