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Wonder

Vietnam
On FACEIT since 2019 117 matches tracked 14 matches in 30 days
ELO ▼ 28
3,112
30-day peak: 3,140
Rank EU ▼ 2,451 places
#6,171
Vietnam #33 in Vietnam
30 days · prev. #3,720 · best #3,720
Last updated:

How does Wonder play?

Rating 1.11 (from 74 matches) K/R 0.77 ADR 82.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 83%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 42%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.6
▼ Got worse
Win rate −13 pp, ELO −330

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
47 matches · 49% win rate
On Ancient −22 ELO
32 matches · 72% win rate
Between 18:00 and 24:00 −135 ELO, win rate 51%
On Sundays −91 ELO, win rate 45%

Wonder loses the most ELO in match 1 of the day: −35 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.28 · Ancient
  3. Most kills in a match: 30 · Ancient
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% right on the average
0.71 better than 28%
79.9 better than 39%
0.97 better than 20%
43% of 101 duels better than 7%
56% of 9 situations better than 92%
Ancient32
72% better than 94%
0.81 better than 75%
87.1 better than 75%
1.17 better than 83%
60% of 88 duels better than 88%
58% of 12 situations better than 90%
Dust 217
47% better than 22%
0.79 better than 66%
81.4 better than 48%
1.16-
50% of 28 duels better than 36%
33% of 3 situations better than 33%
Anubis12
42% -
0.72 -
75.8 -
1.05-
63% of 49 duels -
22% of 9 situations -
Inferno9
67% -
0.77 -
83.8 -
1.11-
55% of 20 duels -
50% of 4 situations -
Nuke8
75% -
0.87 -
86.2 -
1.59-
53% of 15 duels -
100% of 2 situations -
Cache5
20% -
0.78 -
73.8 -
1.04-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wonder plays

Across 117 matches Wonder averages K/R 0.77 and ADR 82.3; the rating across the 74 rated matches is 1.11. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Ancient with a 72% win rate in 32 matches. In 34 of 74 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Wonder loses the most ELO in match 1 of the day (−35 ELO, win rate 49%). Things go best in match 2 of the day (+76 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −330. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.6. Last 30 days: 14 matches, win rate 36%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.