Wompster

USA
117 matches tracked
ELO
2,269
Peak across the last 117 matches: 2,269
Rank NA ▲ 729 places
#3,334
US #1,804 in US
30 days · prev. #4,063 · best #3,334
Last updated:

How does Wompster play?

Rating 1.04 K/R 0.75 ADR 78.1 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 7x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +130
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
21 matches · 38% win rate
In match 2 of the day −25 ELO
24 matches · 42% win rate
On Tuesdays ±0 ELO, win rate 36%

Wompster loses the most ELO on Ancient: −44 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 60 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 62%
0.70 better than 31%
72.5 better than 13%
0.97 better than 29%
53% of 131 duels better than 61%
30% of 23 situations better than 26%
Dust 230
57% better than 71%
0.74 right on the average
77.6 better than 32%
1.06 better than 58%
43% of 138 duels better than 11%
41% of 17 situations better than 59%
Ancient21
38% better than 11%
0.81 better than 79%
84.6 better than 65%
1.11 better than 73%
62% of 110 duels better than 93%
17% of 12 situations better than 7%
Nuke15
60% better than 59%
0.83 better than 80%
86.4 better than 69%
1.14 better than 75%
62% of 50 duels better than 88%
23% of 13 situations better than 15%
Anubis13
31% -
0.74 -
77.7 -
1.02-
56% of 50 duels -
33% of 6 situations -
Cache4
25% -
0.63 -
70.2 -
0.92-
23% of 13 duels -
-
Inferno3
67% -
0.66 -
69.7 -
1.08-
17% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wompster plays

Across 117 matches Wompster averages K/R 0.75, ADR 78.1 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 48 of 117 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 2 aces. Wompster loses the most ELO on Ancient (−44 ELO, win rate 38%). Things go best on Mirage (+49 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +130. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.1. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.