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Wolfankiler

Brazil
268 matches tracked
Last updated:

How does Wolfankiler play?

Rating 1.14 (from 241 matches) K/R 0.79 ADR 87.9 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 14%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.0
Knife kills 2 in 268 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 53x 4K, 2 aces in 212 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +517
= Stayed the same
K/R at 0.80, Rating at 1.17, ADR at 89.6, Headshots at 43%, Win rate at 63%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +79 ELO
65 matches · 52% win rate
In match 2 of the day +127 ELO
52 matches · 54% win rate
Between 0:00 and 6:00 +210 ELO, win rate 54%

Wolfankiler loses the most ELO in match 1 of the day: +79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.29 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
64% better than 90%
0.80 better than 73%
88.5 better than 81%
1.16 better than 83%
54% of 501 duels better than 64%
45% of 55 situations better than 71%
Dust 252
69% better than 94%
0.80 better than 74%
89.5 better than 83%
1.17 better than 83%
57% of 231 duels better than 77%
50% of 38 situations better than 81%
Ancient44
59% better than 70%
0.78 better than 61%
87.8 better than 74%
1.07 better than 56%
57% of 166 duels better than 77%
41% of 22 situations better than 57%
Cache17
53% right on the average
0.81 better than 77%
92.4 better than 86%
1.17 better than 82%
49% of 86 duels better than 38%
75% of 12 situations better than 97%
Nuke15
47% better than 19%
0.67 better than 13%
76.2 better than 22%
0.95 better than 15%
43% of 54 duels better than 6%
50% of 8 situations better than 78%
Anubis13
62% -
0.74 -
83.8 -
1.11-
40% of 45 duels -
40% of 5 situations -
Inferno10
50% -
0.84 -
94.0 -
1.17-
48% of 42 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wolfankiler plays

Across 268 matches Wolfankiler averages K/R 0.79 and ADR 87.9; the rating across the 241 rated matches is 1.14. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 52 matches. In 136 of 268 matches the rating was 1.10 or higher (51%), in 69 it was below 0.90. In 212 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. Wolfankiler loses the most ELO in match 1 of the day (+79 ELO, win rate 52%). Things go best on Mirage (+235 ELO, win rate 64%). From match no. 5 of the day on, things go best: 76% win rate, +128 ELO. Improved over the last three months: ELO +517. Unchanged in recent months: K/R at 0.80, Rating at 1.17, ADR at 89.6, Headshots at 43%, Win rate at 63%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.