Wocaonima7

Ukraine
On FACEIT since 2015 543 matches tracked 180 matches in 30 days
ELO ▲ 312
2,417
30-day peak: 2,599
Rank EU
#74,705
Ukraine #3,051 in Ukraine
Last updated:

How does Wocaonima7 play?

Rating 1.02 (from 493 matches) K/R 0.74 ADR 82.3 from 543 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (480 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 2.3 from the last 153
Zeus kills1 in 153 matches
Knife kills 2 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 98x 4K, 5 aces in 480 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +507
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.3, Win rate at 48%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
36 matches · 47% win rate
Between 6:00 and 12:00 −61 ELO, win rate 43%

Wocaonima7 loses the most ELO on Mirage: −58 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.69 · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
63% better than 86%
0.76 better than 57%
83.8 better than 62%
1.07 better than 58%
50% of 292 duels better than 41%
30% of 23 situations better than 27%
Mirage36
47% better than 30%
0.63 better than 6%
72.8 better than 12%
0.89 better than 7%
41% of 140 duels better than 6%
23% of 26 situations better than 11%
Anubis17
53% right on the average
0.65 better than 11%
74.9 better than 17%
0.92 better than 12%
57% of 68 duels better than 79%
42% of 12 situations better than 59%
Inferno17
65% better than 82%
0.78 better than 58%
87.5 better than 71%
1.07 better than 47%
55% of 83 duels better than 57%
0% of 7 situations better than 1%
Nuke13
54% -
0.80 -
86.4 -
1.09-
49% of 75 duels -
36% of 11 situations -
Cache11
36% -
0.72 -
85.8 -
0.92-
40% of 40 duels -
0% of 4 situations -
Ancient5
20% -
0.45 -
54.8 -
0.59-
31% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wocaonima7 plays

Across 543 matches Wocaonima7 averages K/R 0.74 and ADR 82.3; the rating across the 493 rated matches is 1.02. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 55 of 153 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 480 matches with detailed stats: 98 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. Wocaonima7 loses the most ELO on Mirage (−58 ELO, win rate 47%). Things go best on Dust 2 (+205 ELO, win rate 63%). Match no. 1 of the day goes best: 71% win rate, −8 ELO. Improved over the last three months: ELO +507. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.3, Win rate at 48%. Last 30 days: 180 matches, win rate 51%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.