Wnn

Brazil
On FACEIT since 2025 112 matches tracked 30 matches in 30 days
ELO ▲ 118
2,008
30-day peak: 2,008
Rank SA ▲ 356 places
#6,952
Brazil #4,161 in Brazil
30 days · prev. #7,308 · best #6,037
Last updated:

How does Wnn play?

Rating 1.16 K/R 0.81 ADR 89.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Zeus kills12 in 112 matches
Knife kills 10 in 112 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 11x 4K, 4 aces in 71 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 89.2
▼ Got worse
Headshots −8 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
20 matches · 60% win rate
In match 2 of the day ±0 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Saturdays −25 ELO, win rate 30%

Wnn loses the most ELO on Mirage: −23 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 33 · Inferno
  4. Recorded match no. 100 · Cache
  5. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
47% better than 31%
0.86 better than 89%
93.3 better than 89%
1.20 better than 87%
51% of 113 duels better than 44%
46% of 26 situations better than 71%
Mirage20
60% better than 82%
0.83 better than 84%
86.6 better than 75%
1.22 better than 92%
55% of 55 duels better than 74%
57% of 14 situations better than 91%
Cache19
42% -
0.80 -
89.2 -
1.12-
63% of 83 duels -
27% of 11 situations -
Anubis18
56% better than 64%
0.80 better than 76%
89.2 better than 85%
1.19 better than 90%
57% of 60 duels better than 79%
62% of 13 situations better than 92%
Ancient14
57% -
0.79 -
88.3 -
1.14-
49% of 35 duels -
70% of 10 situations -
Nuke6
17% -
0.81 -
90.7 -
1.10-
50% of 24 duels -
80% of 5 situations -
Dust 24
25% -
0.65 -
70.5 -
0.83-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wnn plays

Across 112 matches Wnn averages K/R 0.81, ADR 89.0 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 65 of 112 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. Wnn loses the most ELO on Mirage (−23 ELO, win rate 60%). Things go best on Inferno (+2 ELO, win rate 47%). Match no. 1 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: ELO +68. Got weaker: Headshots −8 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 89.2. Last 30 days: 30 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.