Wizard_Mag

Ukraine
On FACEIT since 2021 246 matches tracked 51 matches in 30 days
ELO ▲ 113
2,905
30-day peak: 3,061
Rank EU ▼ 3,104 places
#12,752
Ukraine #632 in Ukraine
30 days · prev. #9,648 · best #7,819
Last updated:

How does Wizard_Mag play?

Rating 1.01 K/R 0.71 ADR 78.1 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.03 · Ø 1.04 better than 29%
Pistol kills per match 2.5
Knife kills 1 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 32x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +131
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.0, Headshots −2 pp, Win rate −9 pp

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
58 matches · 47% win rate
On Cache −25 ELO
21 matches · 57% win rate
Between 12:00 and 18:00 −30 ELO, win rate 49%
On Tuesdays −126 ELO, win rate 44%

Wizard_Mag loses the most ELO on Mirage: −35 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 23%
0.68 better than 17%
77.2 better than 27%
0.97 better than 22%
51% of 248 duels better than 43%
39% of 31 situations right on the average
Dust 253
62% better than 79%
0.68 better than 18%
74.7 better than 16%
0.97 better than 20%
47% of 202 duels better than 22%
43% of 28 situations better than 63%
Anubis45
53% right on the average
0.77 better than 59%
82.3 better than 54%
1.08 better than 58%
62% of 175 duels better than 92%
42% of 26 situations better than 58%
Ancient36
67% better than 89%
0.77 better than 57%
84.1 better than 59%
1.10 better than 65%
60% of 160 duels better than 88%
35% of 17 situations better than 40%
Cache21
57% better than 48%
0.77 better than 44%
80.4 better than 30%
1.09 better than 46%
55% of 69 duels better than 56%
42% of 12 situations better than 55%
Nuke21
43% better than 12%
0.65 better than 8%
73.1 better than 11%
0.89 better than 5%
51% of 83 duels better than 37%
38% of 8 situations better than 45%
Inferno12
50% -
0.61 -
68.5 -
0.87-
52% of 48 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wizard_Mag plays

Across 246 matches Wizard_Mag averages K/R 0.71, ADR 78.1 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 84 of 246 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 189 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Wizard_Mag loses the most ELO on Mirage (−35 ELO, win rate 47%). Things go best on Dust 2 (+119 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +2 ELO. Improved over the last three months: ELO +131. Got weaker: K/R −0.08, Rating −0.11, ADR −8.0, Headshots −2 pp, Win rate −9 pp. Last 30 days: 51 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.