Winx

Iceland
On FACEIT since 2020 252 matches tracked 49 matches in 30 days
ELO ▲ 41
2,286
30-day peak: 2,301
Rank OCE ▲ 185 places
#534
Iceland #2 in Iceland
30 days · prev. #719 · best #527
Last updated:

How does Winx play?

Rating 0.98 (from 172 matches) K/R 0.70 ADR 76.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 37x 4K, 2 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +455
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 75.9, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −167 ELO
50 matches · 46% win rate
On Dust 2 −133 ELO
88 matches · 52% win rate
On Thursdays +48 ELO, win rate 34%

Winx loses the most ELO from match 5 of the day: −167 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.20 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
52% right on the average
0.70 better than 30%
76.1 better than 25%
1.01 better than 41%
50% of 291 duels better than 42%
36% of 56 situations better than 44%
Mirage70
54% better than 58%
0.70 better than 28%
76.5 better than 26%
0.95 better than 21%
45% of 246 duels better than 17%
47% of 17 situations better than 76%
Ancient27
41% better than 18%
0.69 better than 21%
75.7 better than 20%
0.94 better than 17%
45% of 108 duels better than 15%
22% of 9 situations better than 14%
Inferno22
59% better than 67%
0.81 better than 70%
86.8 better than 69%
1.19 better than 78%
49% of 57 duels better than 29%
43% of 7 situations better than 63%
Cache15
60% -
0.51 -
59.7 -
0.82-
36% of 50 duels -
0% of 2 situations -
Nuke14
57% -
0.69 -
77.9 -
0.94-
47% of 51 duels -
40% of 5 situations -
Anubis13
46% -
0.76 -
83.3 -
1.09-
53% of 34 duels -
25% of 8 situations -
Vertigo3
67% -
0.77 -
86.2 -
1.07-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Winx plays

Across 252 matches Winx averages K/R 0.70 and ADR 76.7; the rating across the 172 rated matches is 0.98. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 84 of 234 matches the rating was 1.10 or higher (36%), in 96 it was below 0.90. In 206 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Winx loses the most ELO from match 5 of the day (−167 ELO, win rate 46%). Things go best on Mirage (+123 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +10 ELO. Improved over the last three months: Win rate +7 pp, ELO +455. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 75.9, Headshots at 54%. Last 30 days: 49 matches, win rate 51%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.