Wint7r

France
On FACEIT since 2018 159 matches tracked 57 matches in 30 days
ELO ▲ 2
2,128
30-day peak: 2,254
Rank EU
#173,817
France #3,230 in France
Last updated:

How does Wint7r play?

Rating 1.03 (from 125 matches) K/R 0.72 ADR 71.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.4
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
Win rate at 49%, ELO at 2,128
▼ Got worse
K/R −0.11, Rating −0.34, ADR −6.5

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months: 0.68 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
34 matches · 35% win rate
On Anubis −39 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 +24 ELO, win rate 38%
On Mondays +60 ELO, win rate 39%

Wint7r loses the most ELO on Dust 2: −126 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 1.78 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
57% better than 68%
0.74 better than 42%
72.3 better than 10%
1.06 better than 47%
58% of 130 duels better than 73%
29% of 21 situations better than 26%
Dust 234
35% better than 8%
0.73 better than 45%
75.6 better than 22%
1.00 better than 38%
51% of 136 duels right on the average
44% of 16 situations better than 67%
Anubis30
47% better than 32%
0.75 better than 55%
74.9 better than 19%
1.07 better than 64%
59% of 149 duels better than 87%
31% of 16 situations better than 31%
Ancient22
55% better than 61%
0.66 better than 13%
63.2 better than 1%
0.96 better than 26%
48% of 89 duels better than 30%
25% of 12 situations better than 18%
Nuke13
62% -
0.68 -
65.0 -
1.00-
48% of 42 duels -
54% of 13 situations -
Mirage6
50% -
0.65 -
68.3 -
0.95-
48% of 23 duels -
20% of 5 situations -
Cache5
60% -
0.74 -
74.9 -
1.06-
46% of 24 duels -
-
Overpass5
60% -
0.76 -
76.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Wint7r plays

Across 159 matches Wint7r averages K/R 0.72 and ADR 71.7; the rating across the 125 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 51 of 125 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 104 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.33. Wint7r loses the most ELO on Dust 2 (−126 ELO, win rate 35%). Things go best on Inferno (+100 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +41 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.11, Rating −0.34, ADR −6.5. Unchanged in recent months: Win rate at 49%, ELO at 2,128. Last 30 days: 57 matches, win rate 51%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.