Winklitzer

Austria
122 matches tracked
Last updated:

How does Winklitzer play?

Rating 1.02 K/R 0.70 ADR 77.2 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 122 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.04+0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.0
Knife kills 3 in 122 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 13%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 14x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.9, Win rate −23 pp, ELO −150

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
32 matches · 59% win rate
In match 1 of the day +18 ELO
42 matches · 52% win rate
On Thursdays −64 ELO, win rate 45%

Winklitzer loses the most ELO on Dust 2: −8 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Nuke
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 78%
0.73 better than 40%
83.7 better than 62%
1.03 better than 43%
61% of 181 duels better than 91%
44% of 9 situations better than 66%
Inferno29
66% better than 81%
0.69 better than 18%
77.2 better than 18%
1.05 better than 41%
59% of 100 duels better than 74%
59% of 17 situations better than 86%
Cache21
52% -
0.69 -
75.8 -
0.98-
57% of 109 duels -
43% of 14 situations -
Anubis19
42% better than 17%
0.70 better than 28%
76.8 better than 25%
1.03 better than 43%
43% of 108 duels better than 10%
47% of 15 situations better than 73%
Ancient10
50% -
0.60 -
63.5 -
0.92-
36% of 36 duels -
50% of 2 situations -
Nuke10
70% -
0.71 -
74.4 -
1.03-
64% of 45 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Winklitzer plays

Across 122 matches Winklitzer averages K/R 0.70, ADR 77.2 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 36% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 46 of 122 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. Winklitzer loses the most ELO on Dust 2 (−8 ELO, win rate 59%). Things go best on Inferno (+62 ELO, win rate 66%). Match no. 2 of the day goes best: 64% win rate, −19 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −7.9, Win rate −23 pp, ELO −150. Last 30 days: 7 matches, win rate 43%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.