WindowAWPxd

Poland
On FACEIT since 2017 320 matches tracked 105 matches in 30 days
ELO ▲ 210
3,125
30-day peak: 3,206
Rank EU ▲ 1,995 places
#5,785
Poland #306 in Poland
30 days · prev. #7,780 · best #4,454
Last updated:

How does WindowAWPxd play?

Rating 1.09 (from 306 matches) K/R 0.78 ADR 86.3 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 5 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 51x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 71%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +399
= Stayed the same
ADR at 85.3, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.09

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −130 ELO
26 matches · 46% win rate
In match 4 of the day −49 ELO
40 matches · 50% win rate
On Wednesdays +39 ELO, win rate 39%

WindowAWPxd loses the most ELO on Nuke: −130 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
54% better than 48%
0.79 better than 65%
87.1 better than 74%
1.10 better than 63%
57% of 689 duels better than 76%
50% of 50 situations better than 82%
Ancient66
62% better than 73%
0.81 better than 75%
91.7 better than 88%
1.14 better than 77%
52% of 285 duels right on the average
42% of 31 situations better than 60%
Anubis44
50% better than 33%
0.75 right on the average
82.9 better than 57%
1.05 better than 47%
48% of 182 duels better than 25%
32% of 19 situations better than 33%
Dust 242
52% better than 38%
0.72 better than 33%
82.3 better than 52%
1.02 better than 33%
52% of 214 duels better than 46%
54% of 28 situations better than 85%
Nuke26
46% better than 18%
0.78 better than 56%
83.0 better than 53%
1.16 better than 72%
45% of 78 duels better than 15%
8% of 12 situations better than 3%
Cache13
62% -
0.71 -
78.0 -
0.98-
65% of 69 duels -
40% of 5 situations -
Inferno3
67% -
0.93 -
105.9 -
1.27-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WindowAWPxd plays

Across 320 matches WindowAWPxd averages K/R 0.78 and ADR 86.3; the rating across the 306 rated matches is 1.09. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 66 matches. In 151 of 306 matches the rating was 1.10 or higher (49%), in 94 it was below 0.90. In 242 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: June 2026 at 1.40. WindowAWPxd loses the most ELO on Nuke (−130 ELO, win rate 46%). Things go best in match 2 of the day (+333 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +333 ELO. Improved over the last three months: Headshots +3 pp, ELO +399. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 85.3, Win rate at 54%. Last 30 days: 105 matches, win rate 53%, net ELO +218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.