WinGrejms

Serbia
On FACEIT since 2016 236 matches tracked 60 matches in 30 days
ELO ▲ 6
2,303
30-day peak: 2,322
Rank EU
#103,897
Serbia #1,095 in Serbia
Last updated:

How does WinGrejms play?

Rating 1.05 K/R 0.74 ADR 76.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.5
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 31%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 25x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.0
= Stayed the same
Headshots at 48%, ELO at 2,303
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +12 ELO, win rate 36%
On Wednesdays +37 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 62%
0.77 better than 61%
79.3 better than 39%
1.10 better than 67%
61% of 231 duels better than 90%
30% of 40 situations better than 28%
Mirage50
54% better than 61%
0.69 better than 23%
73.5 better than 13%
0.97 better than 26%
57% of 248 duels better than 80%
46% of 28 situations better than 73%
Inferno38
55% better than 55%
0.74 better than 44%
75.9 better than 18%
1.05 better than 45%
64% of 113 duels better than 96%
34% of 29 situations better than 37%
Anubis32
53% right on the average
0.73 better than 41%
76.1 better than 22%
1.08 better than 62%
56% of 137 duels better than 72%
52% of 25 situations better than 84%
Ancient29
52% better than 46%
0.72 better than 34%
76.5 better than 22%
1.01 better than 39%
55% of 115 duels better than 67%
38% of 29 situations right on the average
Cache21
29% -
0.78 -
79.7 -
1.12-
62% of 90 duels -
33% of 12 situations -
Nuke15
47% better than 25%
0.74 better than 43%
79.4 better than 37%
1.07 better than 53%
52% of 52 duels better than 45%
50% of 18 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How WinGrejms plays

Across 236 matches WinGrejms averages K/R 0.74, ADR 76.8 and a rating of 1.05. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 55% win rate in 38 matches. In 103 of 236 matches the rating was 1.10 or higher (44%), in 78 it was below 0.90. In 196 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. Things go best on Mirage (+101 ELO, win rate 54%). Match no. 4 of the day goes best: 64% win rate, +16 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.0. Got weaker: Win rate −12 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,303. Last 30 days: 60 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.