Willox__

Czech Republic
254 matches tracked 80 matches in 30 days
Last updated:

How does Willox__ play?

Rating 1.06 (from 169 matches) K/R 0.74 ADR 81.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Willox__ wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Willox__ wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.03 kills per death. 0.01 below the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 15%+4 pp better than 72%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.1
Knife kills 7 in 254 matches

Impact

Average
Damage and big rounds

Willox__ gets exactly 3 kills in 4.8 of 100 rounds. 0.7 percentage points above the level 10 average (4.1%).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.40.0 on par
4Ks and aces 38x 4K, 6 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.52 enemies flashed per round (52 per 100 rounds). 0.22 above the level 10 average (0.30).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.52+0.22 better than 93%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +253
= Stayed the same
ADR at 82.0, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). 0.02 above the level 10 average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −134 ELO
47 matches · 38% win rate
On Mirage −100 ELO
83 matches · 48% win rate
Between 12:00 and 18:00 −29 ELO, win rate 42%
On Sundays +10 ELO, win rate 43%

Willox__ loses the most ELO from match 5 of the day: −134 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 35%
0.73 better than 42%
80.6 better than 48%
1.01 better than 41%
46% of 370 duels better than 20%
41% of 44 situations better than 59%
Dust 246
50% better than 41%
0.76 better than 58%
84.3 better than 67%
1.24 better than 94%
55% of 139 duels better than 70%
38% of 13 situations on par
Anubis34
47% better than 29%
0.71 better than 33%
77.0 better than 28%
0.99 better than 32%
57% of 117 duels better than 77%
43% of 14 situations better than 62%
Inferno34
74% better than 96%
0.82 better than 78%
86.4 better than 69%
1.17 better than 79%
54% of 141 duels better than 57%
53% of 17 situations better than 80%
Ancient25
36% better than 8%
0.70 better than 26%
74.9 better than 16%
0.93 better than 14%
49% of 95 duels better than 33%
33% of 9 situations better than 37%
Nuke23
39% better than 7%
0.74 better than 43%
79.6 better than 44%
1.01 better than 37%
48% of 86 duels better than 31%
14% of 7 situations better than 7%
Cache7
71% -
0.90 -
94.5 -
1.39-
56% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Willox__ plays

Across 254 matches Willox__ averages K/R 0.74 and ADR 81.0; the rating across the 169 rated matches is 1.06. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 74% win rate in 34 matches. In 78 of 169 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 169 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. Willox__ loses the most ELO from match 5 of the day (−134 ELO, win rate 38%). Things go best on Inferno (+98 ELO, win rate 74%). Match no. 4 of the day goes best: 59% win rate, −7 ELO. Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +253. Unchanged in recent months: ADR at 82.0, Headshots at 50%. Last 30 days: 80 matches, win rate 58%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.