Willl

Italy
On FACEIT since 2019 346 matches tracked 107 matches in 30 days
Last updated:

How does Willl play?

Rating 0.98 (from 330 matches) K/R 0.71 ADR 76.3 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 330 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 3.0
Zeus kills1 in 346 matches
Knife kills 5 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 48x 4K, 1 ace in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +237
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.3, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
73 matches · 38% win rate
On Anubis −112 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −99 ELO, win rate 42%
On Fridays +85 ELO, win rate 38%

Willl loses the most ELO from match 5 of the day: −128 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
56% better than 69%
0.75 better than 57%
80.1 better than 47%
1.05 better than 58%
51% of 405 duels right on the average
35% of 54 situations better than 40%
Dust 2101
45% better than 29%
0.70 better than 29%
76.3 better than 25%
0.96 better than 24%
48% of 452 duels better than 31%
34% of 50 situations better than 39%
Anubis47
49% better than 41%
0.73 better than 44%
76.7 better than 26%
1.00 better than 35%
50% of 137 duels better than 44%
53% of 17 situations better than 85%
Inferno33
39% better than 6%
0.65 better than 10%
72.2 better than 8%
0.92 better than 10%
43% of 128 duels better than 8%
71% of 14 situations better than 96%
Nuke31
45% better than 20%
0.69 better than 20%
75.1 better than 18%
0.93 better than 15%
55% of 154 duels better than 68%
47% of 15 situations better than 71%
Cache16
44% -
0.64 -
69.1 -
0.91-
53% of 49 duels -
38% of 8 situations -
Ancient11
45% -
0.62 -
65.8 -
0.88-
48% of 40 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Willl plays

Across 346 matches Willl averages K/R 0.71 and ADR 76.3; the rating across the 330 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 106 matches. In 114 of 330 matches the rating was 1.10 or higher (35%), in 140 it was below 0.90. In 267 matches with detailed stats: 48 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. Willl loses the most ELO from match 5 of the day (−128 ELO, win rate 38%). Things go best on Mirage (+322 ELO, win rate 56%). Match no. 3 of the day goes best: 55% win rate, −78 ELO. Improved over the last three months: Win rate +5 pp, ELO +237. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.3, Headshots at 54%. Last 30 days: 107 matches, win rate 51%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.