WildneS5

South Korea
On FACEIT since 2019 159 matches tracked 38 matches in 30 days
ELO ▲ 20
2,134
30-day peak: 2,159
Rank EU
#175,129
South Korea #2,591 in South Korea
Last updated:

How does WildneS5 play?

Rating 1.09 K/R 0.81 ADR 87.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.8
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 22x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +272
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.5, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
20 matches · 55% win rate
Between 6:00 and 12:00 −23 ELO, win rate 48%
On Saturdays −57 ELO, win rate 50%

WildneS5 loses the most ELO on Ancient: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.20 · Anubis
  5. Most kills in a match: 33 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 41%
0.78 better than 70%
86.0 better than 75%
1.06 better than 61%
48% of 227 duels better than 32%
38% of 13 situations right on the average
Anubis29
55% better than 61%
0.79 better than 74%
85.8 better than 73%
1.10 better than 73%
50% of 177 duels better than 39%
52% of 23 situations better than 82%
Dust 229
52% right on the average
0.78 better than 69%
87.4 better than 78%
1.03 right on the average
55% of 176 duels better than 71%
40% of 15 situations better than 55%
Ancient20
55% better than 62%
0.81 better than 79%
88.9 better than 83%
1.07 better than 63%
56% of 131 duels better than 74%
18% of 11 situations better than 9%
Cache16
81% better than 99%
0.94 better than 98%
95.7 better than 92%
1.29 better than 94%
63% of 122 duels better than 93%
57% of 7 situations better than 87%
Inferno11
55% -
0.76 -
85.5 -
1.06-
42% of 71 duels -
0% of 3 situations -
Nuke10
50% -
0.83 -
88.5 -
1.15-
63% of 38 duels -
17% of 6 situations -
Vertigo3
67% -
0.86 -
86.7 -
1.11-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WildneS5 plays

Across 159 matches WildneS5 averages K/R 0.81, ADR 87.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 71 of 159 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. WildneS5 loses the most ELO on Ancient (−30 ELO, win rate 55%). Things go best on Anubis (+21 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, −23 ELO. Improved over the last three months: ELO +272. Got weaker: K/R −0.06, Rating −0.08, ADR −5.5, Headshots −2 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 38 matches, win rate 47%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.