WiiPu

Argentina
On FACEIT since 2015 47 matches tracked 24 matches in 30 days
ELO ▲ 95
2,281
30-day peak: 2,281
Rank SA ▲ 628 places
#2,664
Argentina #515 in Argentina
30 days · prev. #3,292 · best #2,637
Last updated:

How does WiiPu play?

Rating 1.28 (from 24 matches) K/R 0.94 ADR 101.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 29% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.37+0.34 · Ø 1.03 better than 98%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 87%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 5x 4K, 3 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.12, ADR −10.4, Headshots −6 pp, ELO −265

Oct to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOctNov

Last 3 months: 0.90 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 8%
0.88 better than 93%
91.7 better than 90%
1.33-
55% of 62 duels better than 71%
29% of 7 situations better than 23%
Nuke9
44% -
0.99 -
106.4 -
1.24-
58% of 12 duels -
50% of 2 situations -
Dust 26
83% -
0.84 -
90.8 -
1.37-
50% of 16 duels -
60% of 5 situations -
Ancient5
60% -
1.15 -
125.5 -
1.15-
57% of 7 duels -
-
Anubis5
100% -
1.03 -
112.1 -
1.11-
57% of 7 duels -
100% of 2 situations -
Inferno3
100% -
1.04 -
117.0 -
0.86-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WiiPu plays

Across 47 matches WiiPu averages K/R 0.94 and ADR 101.2; the rating across the 24 rated matches is 1.28. Biggest strength: Damage per round (ADR) at 101.2, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 21.0 kills per match with 50% headshots. In 17 of 24 matches the rating was 1.10 or higher (71%), in 4 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 3 aces. Got weaker: K/R −0.12, ADR −10.4, Headshots −6 pp, ELO −265. Unchanged in recent months: Win rate at 58%. Last 30 days: 24 matches, win rate 58%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.