WiggSplitter

Vatican City
190 matches tracked
Last updated:

How does WiggSplitter play?

Rating 1.02 K/R 0.73 ADR 78.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.03 · Ø 1.00 better than 67%
Pistol kills per match 2.7
Knife kills 9 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 54%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 81%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 23x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 19%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 71%
Deaths per round 71%−2 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.16, Rating +0.18, ADR +16.1, Headshots +2 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −191

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.84 (at the start 0.68). Well above the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −141 ELO
32 matches · 44% win rate
On Ancient −85 ELO
21 matches · 33% win rate
On Tuesdays −114 ELO, win rate 34%

WiggSplitter loses the most ELO on Anubis: −141 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 72%
0.79 better than 81%
83.0 better than 70%
1.13 better than 87%
49% of 222 duels better than 43%
48% of 27 situations better than 77%
Mirage45
40% better than 17%
0.69 better than 34%
75.5 better than 30%
0.94 better than 29%
50% of 223 duels right on the average
36% of 22 situations better than 43%
Anubis32
44% better than 26%
0.72 right on the average
77.3 better than 39%
1.04 better than 63%
53% of 151 duels better than 67%
33% of 18 situations better than 33%
Ancient21
33% better than 6%
0.64 better than 18%
70.5 better than 14%
0.87 better than 18%
46% of 72 duels better than 27%
40% of 15 situations better than 56%
Inferno20
70% better than 95%
0.74 better than 70%
77.3 better than 49%
1.09 better than 83%
52% of 85 duels better than 58%
57% of 7 situations better than 92%
Cache12
42% -
0.72 -
82.2 -
0.97-
52% of 61 duels -
11% of 9 situations -
Nuke6
50% -
0.88 -
90.5 -
1.22-
57% of 30 duels -
0% of 2 situations -
Vertigo3
67% -
0.50 -
54.8 -
0.76-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WiggSplitter plays

Across 190 matches WiggSplitter averages K/R 0.73, ADR 78.0 and a rating of 1.02. Biggest strength: 3K rounds at 4.6%, better than 81% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 17% of level 7 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 76 of 190 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. WiggSplitter loses the most ELO on Anubis (−141 ELO, win rate 44%). Things go best on Mirage (+116 ELO, win rate 40%). Match no. 1 of the day goes best: 58% win rate, +45 ELO. Improved over the last three months: K/R +0.16, Rating +0.18, ADR +16.1, Headshots +2 pp. Got weaker: ELO −191. Unchanged in recent months: Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.