Whyhaci

Togo
On FACEIT since 2022 171 matches tracked 56 matches in 30 days
Last updated:

How does Whyhaci play?

Rating 1.32 (from 121 matches) K/R 0.91 ADR 96.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 121 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 84%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.04).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.38+0.34 · Ø 1.04 better than 99%
Pistol kills per match 3.9
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 96%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 41x 4K, 8 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +124
= Stayed the same
K/R at 0.91, ADR at 96.6
▼ Got worse
Rating −0.13, Headshots −5 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months unchanged at 0.91. Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −32 ELO
33 matches · 39% win rate
In match 3 of the day ±0 ELO
33 matches · 42% win rate
On Sundays ±0 ELO, win rate 44%

Whyhaci loses the most ELO on Inferno: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.92 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
61% better than 80%
0.93 better than 98%
98.7 better than 97%
1.40 better than 99%
63% of 257 duels better than 95%
42% of 69 situations better than 59%
Inferno33
39% better than 6%
0.96 better than 98%
102.0 better than 98%
1.37 better than 98%
69% of 67 duels better than 99%
47% of 19 situations better than 72%
Anubis24
29% better than 2%
0.81 better than 77%
86.1 better than 73%
1.03-
50% of 40 duels better than 39%
67% of 9 situations better than 96%
Cache15
60% -
0.87 -
95.6 -
1.26-
64% of 55 duels -
43% of 14 situations -
Ancient9
33% -
0.81 -
88.5 -
1.09-
61% of 18 duels -
38% of 8 situations -
Overpass3
0% -
0.95 -
99.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Whyhaci plays

Across 171 matches Whyhaci averages K/R 0.91 and ADR 96.5; the rating across the 121 rated matches is 1.32. Biggest strength: K/D at 1.38, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 84 matches. In 84 of 121 matches the rating was 1.10 or higher (69%), in 21 it was below 0.90. In 120 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. Whyhaci loses the most ELO on Inferno (−32 ELO, win rate 39%). Things go best on Anubis (+47 ELO, win rate 29%). Match no. 2 of the day goes best: 60% win rate, +47 ELO. Improved over the last three months: Win rate +10 pp, ELO +124. Got weaker: Rating −0.13, Headshots −5 pp. Unchanged in recent months: K/R at 0.91, ADR at 96.6. Last 30 days: 56 matches, win rate 57%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.