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WhyYouSoBad

Japan
On FACEIT since 2022 541 matches tracked 154 matches in 30 days
Last updated:

How does WhyYouSoBad play?

Rating 1.02 (from 503 matches) K/R 0.71 ADR 80.2 from 541 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (482 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.8 from the last 157
Zeus kills11 in 157 matches
Knife kills 18 in 157 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 65x 4K, 6 aces in 482 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 81.4, Headshots at 44%, Win rate at 49%
▼ Got worse
ELO −293

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
46 matches · 50% win rate
On Ancient −28 ELO
39 matches · 44% win rate
On Wednesdays −41 ELO, win rate 38%

WhyYouSoBad loses the most ELO on Mirage: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.39 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.76 better than 65%
84.3 better than 72%
1.08 better than 73%
62% of 193 duels better than 96%
46% of 39 situations better than 73%
Ancient39
44% better than 30%
0.74 better than 54%
85.9 better than 79%
1.03 better than 59%
58% of 184 duels better than 87%
32% of 34 situations better than 29%
Dust 222
50% right on the average
0.74 better than 56%
80.5 better than 53%
1.08 better than 71%
56% of 78 duels better than 79%
25% of 16 situations better than 16%
Anubis19
32% better than 4%
0.67 better than 22%
79.0 better than 42%
0.95 better than 28%
58% of 65 duels better than 84%
29% of 17 situations better than 27%
Nuke15
60% better than 65%
0.74 better than 46%
79.7 better than 44%
1.06 better than 57%
55% of 64 duels better than 62%
31% of 16 situations better than 32%
Inferno10
40% -
0.76 -
87.3 -
1.06-
52% of 44 duels -
50% of 10 situations -
Cache5
40% -
0.76 -
82.2 -
1.13-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WhyYouSoBad plays

Across 541 matches WhyYouSoBad averages K/R 0.71 and ADR 80.2; the rating across the 503 rated matches is 1.02. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 66 of 157 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 482 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: November 2026 at 1.08. WhyYouSoBad loses the most ELO on Mirage (−60 ELO, win rate 50%). Things go best in match 2 of the day (−148 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −148 ELO. Got weaker: ELO −293. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 81.4, Headshots at 44%, Win rate at 49%. Last 30 days: 154 matches, win rate 45%, net ELO −268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.