WhyYCome2s

Portugal
On FACEIT since 2016 473 matches tracked 160 matches in 30 days
Last updated:

How does WhyYCome2s play?

Rating 1.04 K/R 0.76 ADR 80.9 from 473 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 473 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most
Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.03+0.02 · Ø 1.01 better than 58%
Pistol kills per match 2.8
Zeus kills1 in 473 matches
Knife kills 26 in 473 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 71%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 83x 4K, 5 aces in 473 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether WhyYCome2s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 457 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
AugSepOctNov

Best month: September 2026 with 0.76.

Patterns

From the last 473 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −229 ELO
78 matches · 41% win rate
On Cache −150 ELO
65 matches · 35% win rate
Between 12:00 and 18:00 −77 ELO, win rate 40%
On Tuesdays +9 ELO, win rate 43%

WhyYCome2s loses the most ELO on Anubis: −229 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 43 · Cache
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 473 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2173
61% better than 86%
0.78 better than 76%
83.9 better than 70%
1.08 better than 73%
55% of 897 duels better than 75%
41% of 94 situations better than 60%
Anubis78
41% better than 19%
0.76 better than 63%
78.9 better than 41%
1.04 better than 57%
53% of 361 duels better than 59%
27% of 59 situations better than 22%
Cache65
35% -
0.75 -
78.2 -
1.01-
54% of 313 duels -
41% of 46 situations -
Ancient53
43% better than 23%
0.71 better than 37%
76.9 better than 29%
0.96 better than 32%
48% of 288 duels better than 36%
27% of 22 situations better than 22%
Inferno43
53% right on the average
0.71 better than 36%
77.1 better than 28%
0.99 better than 30%
47% of 218 duels better than 22%
57% of 23 situations better than 88%
Mirage37
46% better than 33%
0.75 better than 58%
84.9 better than 73%
1.01 better than 45%
56% of 178 duels better than 79%
55% of 22 situations better than 88%
Nuke19
42% better than 14%
0.82 better than 76%
84.3 better than 66%
1.12 better than 70%
52% of 85 duels better than 47%
25% of 12 situations better than 18%
Vertigo5
20% -
0.66 -
72.0 -
0.81-
39% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WhyYCome2s plays

Across 473 matches WhyYCome2s averages K/R 0.76, ADR 80.9 and a rating of 1.04. Biggest strength: Rounds with first kill at 12%, better than 77% of level 9 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 61% win rate in 173 matches. In 182 of 473 matches the rating was 1.10 or higher (38%), in 162 it was below 0.90. In 473 matches with detailed stats: 83 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. WhyYCome2s loses the most ELO on Anubis (−229 ELO, win rate 41%). Things go best on Dust 2 (+379 ELO, win rate 61%). Last 30 days: 160 matches, win rate 47%, net ELO −230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.