WhySoSeri0us

RO
22 matches tracked
Last updated:

How does WhySoSeri0us play?

Rating 0.95 K/R 0.68 ADR 74.8 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 5
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 32% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

WhySoSeri0us wins 55 of 100 opening duels. 6 percentage points above the level 5 average (49%).

Rounds with first kill 9%−1 pp better than 41%
Opening duels won 55%+6 pp better than 92%

Clutch

Average
Last one alive

WhySoSeri0us wins 9 of 100 1v2s. 12 percentage points below the level 5 average (21%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 9%−12 pp better than 2%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by WhySoSeri0us are headshots. 11 percentage points above the level 5 average (44%).

Headshot rate 55%+11 pp better than 94%
AWP share of kills 14%+4 pp better than 69%
K/D 0.960.00 on par
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

WhySoSeri0us gets exactly 2 kills in 11.2 of 100 rounds. 1.5 percentage points below the level 5 average (12.7%).

2K rounds 11.2%−1.5 pp better than 15%
3K rounds 3.1%−0.6 pp better than 26%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.18 above the level 5 average (0.25).

Utility hit rate 29%−6 pp better than 18%
Utility damage per round 2.4−1.5 better than 17%
Enemies flashed per round 0.43+0.18 better than 86%
Deaths per round 71%−2 pp better than 77%

Patterns

Soon this shows where WhySoSeri0us loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.58 -
69.4 -
0.84-
57% of 23 duels -
0% of 3 situations -
Dust 25
60% -
0.77 -
77.4 -
1.09-
69% of 16 duels -
40% of 5 situations -
Anubis3
67% -
0.77 -
81.2 -
1.16-
60% of 10 duels -
60% of 5 situations -
Nuke3
0% -
0.57 -
60.4 -
0.71-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WhySoSeri0us plays

Across 22 matches WhySoSeri0us averages K/R 0.68, ADR 74.8 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 94% of level 5 players. Most room to improve: Utility damage per round at 2.4, better than only 17% of level 5 players. Averages 15.1 kills per match with 55% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 10 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.