WhoTFiz_u

Cuba
On FACEIT since 2020 250 matches tracked 60 matches in 30 days
Last updated:

How does WhoTFiz_u play?

Rating 0.97 K/R 0.72 ADR 76.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 0.93−0.08 · Ø 1.01 better than 19%
Pistol kills per match 3.2
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 62%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 37x 4K, 7 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07, ELO +506
= Stayed the same
ADR at 78.1, Headshots at 48%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
27 matches · 44% win rate
On Mirage −40 ELO
87 matches · 47% win rate
Between 0:00 and 6:00 −2 ELO, win rate 38%
On Saturdays −59 ELO, win rate 45%

WhoTFiz_u loses the most ELO on Ancient: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Mirage
  3. Most kills in a match: 46 · Dust 2
  4. Highest rating in a match: 2.83 · Dust 2
  5. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 36%
0.71 better than 39%
76.5 better than 30%
0.94 better than 23%
47% of 552 duels better than 27%
40% of 48 situations better than 57%
Dust 262
61% better than 80%
0.80 better than 81%
82.3 better than 63%
1.10 better than 76%
53% of 404 duels better than 62%
32% of 28 situations better than 31%
Cache33
76% -
0.75 -
77.0 -
1.03-
56% of 193 duels -
54% of 13 situations -
Ancient27
44% better than 24%
0.65 better than 11%
72.2 better than 11%
0.86 better than 7%
46% of 177 duels better than 24%
36% of 14 situations better than 46%
Anubis22
23% better than 1%
0.67 better than 22%
74.6 better than 21%
0.84 better than 4%
47% of 158 duels better than 29%
78% of 9 situations better than 99%
Inferno15
67% better than 87%
0.61 better than 6%
67.5 better than 4%
0.84 better than 5%
46% of 83 duels better than 22%
0% of 2 situations better than 1%
Nuke3
33% -
0.69 -
68.2 -
1.01-
52% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WhoTFiz_u plays

Across 250 matches WhoTFiz_u averages K/R 0.72, ADR 76.6 and a rating of 0.97. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 76% win rate in 33 matches. In 89 of 250 matches the rating was 1.10 or higher (36%), in 122 it was below 0.90. In 171 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. WhoTFiz_u loses the most ELO on Ancient (−45 ELO, win rate 44%). Things go best on Dust 2 (+63 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Rating +0.07, ELO +506. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 78.1, Headshots at 48%. Last 30 days: 60 matches, win rate 48%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.