WhoHooooo

Mongolia
On FACEIT since 2020 316 matches tracked 72 matches in 30 days
ELO ▲ 247
2,641
30-day peak: 2,641
Rank SEA ▲ 1,763 places
#673
Mongolia #165 in Mongolia
30 days · prev. #2,436 · best #593
Last updated:

How does WhoHooooo play?

Rating 1.09 (from 185 matches) K/R 0.79 ADR 86.3 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 247 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.03 · Ø 1.05 better than 59%
Pistol kills per match 3.0 from the last 284
Knife kills 6 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 85%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 55x 4K, 8 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +24 pp, ELO +271
= Stayed the same
ADR at 88.1
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
31 matches · 48% win rate
On Inferno −45 ELO
25 matches · 44% win rate
On Tuesdays +77 ELO, win rate 38%

WhoHooooo loses the most ELO in match 4 of the day: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
60% better than 79%
0.81 better than 76%
88.6 better than 81%
1.12 better than 73%
53% of 480 duels better than 57%
37% of 51 situations better than 45%
Dust 274
58% better than 70%
0.82 better than 80%
90.2 better than 86%
1.15 better than 79%
58% of 330 duels better than 82%
36% of 33 situations better than 42%
Ancient35
37% better than 8%
0.77 better than 57%
83.0 better than 55%
1.09 better than 64%
55% of 157 duels better than 67%
21% of 19 situations better than 10%
Inferno25
44% better than 12%
0.65 better than 8%
72.3 better than 6%
0.91 better than 4%
45% of 99 duels better than 9%
20% of 10 situations better than 7%
Anubis18
44% better than 19%
0.82 better than 79%
90.9 better than 89%
1.14 better than 75%
55% of 78 duels better than 64%
33% of 12 situations better than 34%
Nuke14
57% -
0.71 -
78.0 -
0.97-
40% of 55 duels -
13% of 8 situations -
Cache12
50% -
0.79 -
82.2 -
1.11-
48% of 54 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WhoHooooo plays

Across 316 matches WhoHooooo averages K/R 0.79 and ADR 86.3; the rating across the 185 rated matches is 1.09. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 106 matches. In 114 of 247 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 207 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: October 2026 at 1.14. WhoHooooo loses the most ELO in match 4 of the day (−74 ELO, win rate 48%). Things go best on Mirage (+125 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, −18 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +24 pp, ELO +271. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 88.1. Last 30 days: 72 matches, win rate 56%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.