Wh4l3_

Denmark
On FACEIT since 2016 125 matches tracked 40 matches in 30 days
ELO ▼ 164
2,067
30-day peak: 2,231
Rank EU
#213,285
Denmark #4,794 in Denmark
Last updated:

How does Wh4l3_ play?

Rating 0.99 K/R 0.70 ADR 75.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 125 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 21x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +131
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.4, Headshots −5 pp, Win rate −15 pp, First kills −3 pp, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
25 matches · 56% win rate
In match 2 of the day −25 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 −49 ELO, win rate 43%
On Fridays −1 ELO, win rate 43%

Wh4l3_ loses the most ELO on Ancient: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 9 wins in a row · Cache
  5. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
50% better than 42%
0.62 better than 5%
70.4 better than 6%
0.87 better than 5%
41% of 99 duels better than 7%
25% of 24 situations better than 17%
Ancient25
56% better than 66%
0.79 better than 72%
81.4 better than 51%
1.11 better than 75%
54% of 95 duels better than 63%
44% of 18 situations better than 68%
Mirage23
52% right on the average
0.65 better than 12%
71.0 better than 9%
0.93 better than 17%
49% of 90 duels better than 38%
27% of 11 situations better than 19%
Anubis14
57% -
0.74 -
76.3 -
1.02-
52% of 71 duels -
44% of 9 situations -
Inferno13
54% -
0.69 -
74.0 -
1.00-
41% of 58 duels -
10% of 10 situations -
Nuke12
58% -
0.74 -
80.3 -
1.06-
48% of 60 duels -
23% of 13 situations -
Cache7
43% -
0.61 -
67.6 -
0.82-
52% of 27 duels -
71% of 7 situations -
Vertigo5
60% -
0.86 -
91.8 -
1.21-
59% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wh4l3_ plays

Across 125 matches Wh4l3_ averages K/R 0.70, ADR 75.5 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 75.5, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 41 of 125 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Wh4l3_ loses the most ELO on Ancient (−25 ELO, win rate 56%). Things go best in match 1 of the day (+31 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +31 ELO. Improved over the last three months: ELO +131. Got weaker: K/R −0.08, Rating −0.11, ADR −8.4, Headshots −5 pp, Win rate −15 pp, First kills −3 pp, Clutch 1v1 −11 pp. Last 30 days: 40 matches, win rate 43%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.