Wezzyyyyyy

Ukraine
On FACEIT since 2022 97 matches tracked 59 matches in 30 days
Last updated:

How does Wezzyyyyyy play?

Rating 1.05 K/R 0.76 ADR 80.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 45%−1 pp · Ø 46% better than 46%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.05+0.04 · Ø 1.01 better than 72%
Pistol kills per match 2.3
Knife kills 3 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.0%).

2K rounds 14.6%+1.6 pp · Ø 13.0% better than 83%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 69%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 15x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 12%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 79.2, Headshots at 45%, First kills at 9%
▼ Got worse
Win rate −3 pp, ELO −69, Clutch 1v1 −10 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
27 matches · 37% win rate
In match 2 of the day −24 ELO
21 matches · 33% win rate

Wezzyyyyyy loses the most ELO on Mirage: −45 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
37% better than 9%
0.72 better than 45%
79.3 better than 45%
0.99 better than 42%
52% of 85 duels better than 60%
28% of 18 situations better than 22%
Anubis16
56% better than 65%
0.89 better than 98%
90.9 better than 94%
1.25 better than 98%
61% of 62 duels better than 92%
64% of 11 situations better than 93%
Dust 215
67% better than 94%
0.78 better than 76%
79.1 better than 44%
1.06 better than 69%
56% of 66 duels better than 82%
29% of 7 situations better than 24%
Nuke13
31% -
0.70 -
75.4 -
0.99-
43% of 47 duels -
20% of 10 situations -
Cache10
40% -
0.66 -
68.6 -
0.89-
47% of 43 duels -
33% of 6 situations -
Ancient8
63% -
0.82 -
83.9 -
1.13-
54% of 24 duels -
50% of 2 situations -
Inferno8
63% -
0.76 -
81.8 -
1.05-
48% of 29 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wezzyyyyyy plays

Across 97 matches Wezzyyyyyy averages K/R 0.76, ADR 80.2 and a rating of 1.05. Most room to improve: Utility damage per round at 2.3, better than only 12% of level 7 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 43 of 97 matches the rating was 1.10 or higher (44%), in 28 it was below 0.90. In 97 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.08. Wezzyyyyyy loses the most ELO on Mirage (−45 ELO, win rate 37%). Got weaker: Win rate −3 pp, ELO −69, Clutch 1v1 −10 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 79.2, Headshots at 45%, First kills at 9%. Last 30 days: 59 matches, win rate 47%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.