WestStar-

JP
84 matches tracked 25 matches in 30 days
Last updated:

How does WestStar- play?

Rating 1.05 (from 63 matches) K/R 0.75 ADR 80.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 65%

Clutch

Strength
Last one alive
Clutch 1v1 won 59%+19 pp better than 99%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 7%−4 pp better than 40%
K/D 1.08+0.04 better than 64%
Pistol kills per match 4.1
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 3.4+1.0 better than 99%
4Ks and aces 9x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 80.6, ELO at 2,410
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.75.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +23 ELO
20 matches · 45% wins

WestStar- loses the most ELO in match 2 of the day: +23 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Longest win streak: 7 wins in a row · Usp_containment
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 41%
0.79 better than 72%
85.9 better than 74%
1.12 better than 75%
48% of 79 duels better than 31%
20% of 15 situations better than 10%
Mirage21
48% better than 35%
0.80 better than 75%
84.2 better than 68%
1.14 better than 80%
53% of 70 duels better than 59%
33% of 12 situations better than 34%
Anubis10
30% -
0.75 -
77.8 -
0.98-
50% of 42 duels -
25% of 8 situations -
Ancient8
50% -
0.66 -
70.5 -
0.88-
22% of 23 duels -
50% of 4 situations -
Inferno7
43% -
0.74 -
85.5 -
1.02-
45% of 38 duels -
67% of 3 situations -
Aim_rats5
100% -
0.68 -
71.4 -
1.12-
68% of 96 duels -
68% of 96 situations -
Nuke4
50% -
0.65 -
70.5 -
0.93-
42% of 19 duels -
67% of 3 situations -
Cache3
100% -
0.64 -
75.4 -
1.03-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WestStar- plays

Across 84 matches WestStar- averages K/R 0.75 and ADR 80.6; the rating across the 63 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 59%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 16.6 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 23 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: August 2026 at 1.10. WestStar- loses the most ELO in match 2 of the day (+23 ELO, win rate 45%). Things go best on Dust 2 (+1 ELO, win rate 50%). Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.6, ELO at 2,410. Last 30 days: 25 matches, win rate 52%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.