WesIeyC

Brazil
65 matches tracked
Last updated:

How does WesIeyC play?

Rating 0.98 (from 47 matches) K/R 0.70 ADR 77.1 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 36% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 5x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, ELO +83
= Stayed the same
K/R at 0.69, ADR at 78.1, Headshots at 49%
▼ Got worse
Win rate −10 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
35 matches · 40% win rate
On Dust 2 −23 ELO
22 matches · 36% win rate

WesIeyC loses the most ELO in match 1 of the day: −39 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 56%
0.71 better than 42%
75.5 better than 29%
0.96-
43% of 49 duels better than 13%
44% of 9 situations better than 72%
Dust 222
36% better than 9%
0.71 better than 42%
78.4 better than 42%
1.03 better than 58%
38% of 79 duels better than 3%
40% of 10 situations better than 56%
Ancient6
33% -
0.65 -
67.9 -
0.85-
30% of 23 duels -
25% of 4 situations -
Anubis5
60% -
0.74 -
84.3 -
1.02-
50% of 18 duels -
67% of 3 situations -
Inferno5
20% -
0.65 -
75.7 -
0.93-
47% of 17 duels -
0% of 1 situations -
Nuke3
100% -
0.75 -
87.4 -
1.07-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WesIeyC plays

Across 65 matches WesIeyC averages K/R 0.70 and ADR 77.1; the rating across the 47 rated matches is 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 2% of level 9 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 13 of 47 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. WesIeyC loses the most ELO in match 1 of the day (−39 ELO, win rate 40%). Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: Rating +0.08, ELO +83. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.1, Headshots at 49%. Last 30 days: 7 matches, win rate 43%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.