How does WesIeyC play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.02 K/D and so right on the average (1.02).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.00 (at the start 0.92). Just below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 83.2. Last 3 months: 78.1 (at the start 75.6). Just below the average (80.0).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 42% (at the start 52%). Well below the average (52%).
Best month: September 2026 with 1,866. Last 3 months: 1,866 (at the start 1,783).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WesIeyC loses the most ELO in match 1 of the day: −39 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How WesIeyC plays
Across 65 matches WesIeyC averages K/R 0.70 and ADR 77.1; the rating across the 47 rated matches is 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 2% of level 9 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 13 of 47 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. WesIeyC loses the most ELO in match 1 of the day (−39 ELO, win rate 40%). Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: Rating +0.08, ELO +83. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.1, Headshots at 49%. Last 30 days: 7 matches, win rate 43%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.