Weness

Russia
On FACEIT since 2017 42 matches tracked 22 matches in 30 days
Last updated:

How does Weness play?

Rating 1.32 K/R 0.91 ADR 94.4 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 42 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 2.5
Zeus kills8 in 42 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 12x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.24, ADR +11.3, Headshots +6 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.02
JunJulAugSepOctNov

Last 3 months: 0.99 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.30 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
60% better than 79%
0.93 better than 97%
93.1 better than 91%
1.35 better than 98%
52% of 65 duels better than 55%
42% of 12 situations better than 61%
Ancient8
63% -
0.93 -
97.3 -
1.36-
54% of 24 duels -
60% of 5 situations -
Mirage8
75% -
0.79 -
87.1 -
1.17-
57% of 28 duels -
0% of 1 situations -
Anubis3
67% -
1.00 -
111.3 -
1.43-
69% of 13 duels -
0% of 2 situations -
Nuke3
67% -
0.94 -
95.9 -
1.30-
55% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Weness plays

Across 42 matches Weness averages K/R 0.91, ADR 94.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 48% headshots. In 29 of 42 matches the rating was 1.10 or higher (69%), in 6 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 1 ace. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +11.3, Headshots +6 pp, ELO +139. Got weaker: Win rate −11 pp. Last 30 days: 22 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.