Weimer

Israel
On FACEIT since 2019 266 matches tracked 92 matches in 30 days
Last updated:

How does Weimer play?

Rating 0.89 K/R 0.62 ADR 71.5 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 266 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.88−0.17 · Ø 1.05 better than 3%
Pistol kills per match 2.5
Zeus kills1 in 266 matches
Knife kills 4 in 266 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.5%).

2K rounds 10.5%−3.0 pp · Ø 13.5% better than 1%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 22x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +101
= Stayed the same
K/R at 0.62, Rating at 0.90, ADR at 73.0, Headshots at 50%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.62 (at the start 0.61). Well below the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
110 matches · 53% win rate
In match 2 of the day −36 ELO
46 matches · 41% win rate
On Wednesdays −3 ELO, win rate 45%

Weimer loses the most ELO on Mirage: −47 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.26 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
53% right on the average
0.63 better than 5%
70.7 better than 6%
0.91 better than 8%
50% of 383 duels better than 37%
37% of 54 situations better than 44%
Dust 2100
64% better than 85%
0.62 better than 4%
73.3 better than 12%
0.92 better than 10%
47% of 371 duels better than 22%
22% of 45 situations better than 12%
Inferno23
61% better than 61%
0.62 better than 2%
77.4 better than 17%
0.89 better than 3%
47% of 105 duels better than 12%
29% of 14 situations better than 24%
Anubis20
35% better than 5%
0.52 better than 1%
64.0 better than 1%
0.72 better than 1%
42% of 72 duels better than 6%
30% of 10 situations better than 28%
Ancient9
33% -
0.56 -
66.1 -
0.80-
50% of 24 duels -
33% of 3 situations -
Cache3
33% -
0.40 -
58.1 -
0.55-
6% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Weimer plays

Across 266 matches Weimer averages K/R 0.62, ADR 71.5 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 13.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 100 matches. In 62 of 266 matches the rating was 1.10 or higher (23%), in 148 it was below 0.90. In 186 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Weimer loses the most ELO on Mirage (−47 ELO, win rate 53%). Things go best on Dust 2 (+114 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, +23 ELO. Improved over the last three months: ELO +101. Unchanged in recent months: K/R at 0.62, Rating at 0.90, ADR at 73.0, Headshots at 50%, Win rate at 56%. Last 30 days: 92 matches, win rate 55%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.