WeedMasterzz

CY
42 matches tracked 21 matches in 30 days
Last updated:

How does WeedMasterzz play?

Rating 1.19 K/R 0.84 ADR 87.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 31% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerMulti-killsClutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 59%+9 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.21+0.21 · Ø 1.00 better than 98%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.4%+2.4 pp · Ø 13.0% better than 95%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.6 · Ø 2.2 better than 97%
4Ks and aces 16x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 65%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether WeedMasterzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

Soon this shows where WeedMasterzz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.84 -
88.3 -
1.16-
67% of 72 duels -
18% of 11 situations -
Nuke8
38% -
0.91 -
93.8 -
1.24-
37% of 43 duels -
36% of 11 situations -
Anubis7
71% -
0.82 -
83.2 -
1.30-
59% of 46 duels -
67% of 3 situations -
Inferno7
43% -
0.76 -
85.1 -
1.09-
68% of 22 duels -
33% of 3 situations -
Ancient3
0% -
0.74 -
77.0 -
1.02-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WeedMasterzz plays

Across 42 matches WeedMasterzz averages K/R 0.84, ADR 87.3 and a rating of 1.19. Biggest strength: Opening duels won at 59%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 18.7 kills per match with 39% headshots. In 26 of 42 matches the rating was 1.10 or higher (62%), in 8 it was below 0.90. In 42 matches with detailed stats: 16 4Ks and 0 aces. Last 30 days: 21 matches, win rate 43%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.