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WeaponMaster

USA
On FACEIT since 2024 225 matches tracked 60 matches in 30 days
ELO ▲ 74
2,399
30-day peak: 2,513
Rank NA ▲ 1,599 places
#2,389
USA #1,854 in USA
30 days · prev. #3,988 · best #1,505
Last updated:

How does WeaponMaster play?

Rating 1.07 (from 177 matches) K/R 0.76 ADR 85.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.9
Knife kills 7 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 68%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +274
= Stayed the same
K/R at 0.76, ADR at 86.4, Win rate at 53%
▼ Got worse
Rating −0.10, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −80 ELO, win rate 43%
On Thursdays −30 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
51% better than 47%
0.76 better than 60%
84.4 better than 67%
1.08 better than 66%
51% of 378 duels right on the average
32% of 22 situations better than 29%
Dust 259
54% better than 59%
0.78 better than 70%
89.7 better than 87%
1.10 better than 71%
52% of 293 duels better than 55%
28% of 18 situations better than 22%
Anubis31
52% better than 45%
0.71 better than 31%
80.9 better than 49%
1.00 better than 35%
49% of 150 duels better than 34%
39% of 18 situations better than 53%
Inferno19
53% better than 40%
0.79 better than 67%
81.9 better than 44%
1.06 right on the average
47% of 98 duels better than 20%
33% of 3 situations better than 36%
Ancient18
56% better than 63%
0.77 better than 61%
85.5 better than 68%
0.98-
47% of 94 duels better than 24%
25% of 8 situations better than 19%
Nuke13
54% -
0.79 -
84.6 -
1.11-
54% of 71 duels -
57% of 7 situations -
Cache11
55% -
0.81 -
90.0 -
1.16-
56% of 63 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WeaponMaster plays

Across 225 matches WeaponMaster averages K/R 0.76 and ADR 85.3; the rating across the 177 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 89 of 177 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Things go best on Dust 2 (+46 ELO, win rate 54%). Improved over the last three months: ELO +274. Got weaker: Rating −0.10, Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.4, Win rate at 53%. Last 30 days: 60 matches, win rate 55%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.